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submitted 5 months ago by [email protected] to c/[email protected]
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[-] [email protected] 2 points 5 months ago

I’ve looked into this. For proper integration (e.g. not as a hack with platform views that require a ton of overhead and multiple separate rendering contexts) I’d need access to the native rendering API in Godot, and the engine doesn’t expose it in any way that I could find.

this post was submitted on 14 Apr 2024
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