this post was submitted on 14 Apr 2024
151 points (98.1% liked)

Godot

5860 readers
11 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 44 points 7 months ago* (last edited 7 months ago) (2 children)

I've been following this proposal around for the past few months, it's really interesting. Godot could be the de-facto library for complex 3D rendering in any app since it's really feature-rich and not that huge (I think the runtime is like ~60 megabytes? It could likely be smaller with further optimization and stripping features you don't need).

Also I don't remember who said this but if this goes through it could allow C# web builds by loading Godot is a library.

Kind of a shame this came as 4.3 is in feature freeze, it would've been nice for it to be included in the next update.

[–] [email protected] 5 points 6 months ago

Also I don’t remember who said this but if this goes through it could allow C# web builds by loading Godot is a library.

Yea, right now Godot with C# doesn't really work - and they're saying they're transcoding it to HTML5 and WebGL 2.0

so I wonder if with this "LibGodot" you can just transcode LibGodot itself into WASM, and run "native" C#

[–] [email protected] 3 points 6 months ago

In fact 4.3 isn’t in feature freeze yet but this is too big of a change too close to feature freeze for it to be included I think