this post was submitted on 30 Mar 2024
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For me, it's not about risking my pride, it's risking running a shitty game.
I'm not a good DM. I'm not creative, I don't know how to balance shit, and I don't have time to craft any sort of compelling story.
I'm only doing it so that our forever DM can have an opportunity to play the game. So if I drop 40 bucks on a module, I sure as shit want it to hold my hand through it so that I don't ruin it.
I wasn't a good DM either. But then I learned. I threw encounters at the players I thought might be fun, and I missed the mark almost every single time. But my players had fun, so I don't see the problem in getting those encounters wrong. And every failure taught me so much more than every success.
If you fail, but you keep it fun and learn for the future, what have you lost? Only your pride.