this post was submitted on 29 Mar 2024
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Cyberpunk 2077
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I partly disagree on the train staff. You still need experienced/capable staff working on it as they can modify the engine quite a bit. If they bring someone in in the middle development that person may have a quicker bring up if they are already familiar with the engine than if they were using an in house engine.
The idea that before long you may only have a few game engines in new games is sad though.
Yeah, that's what I was trying to imply. It'll be easier to find talent and replace people as needed, but that can also be a bad thing when you have penny pinching upper management where talented senior devs are let go in favor of cheaper, inexperienced devs.
I completely agree and it's something I've been a bit disheartened with over the last decade as UE and Unity become more and more ubiquitous. At least many Japanese studios still persist in making their own engines.