this post was submitted on 25 Mar 2024
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Cities: Skylines

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An unofficial sublemmy for the game Cities: Skylines.

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[–] [email protected] 2 points 7 months ago (1 children)

I’m so looking forward to a CS2 version of TMPE. Lane assignments and getting actual cars for people that don’t respawn or remain invisible will be a game changer.

I hate that the only real traffic I have is from people moving in. Too much of the traffic sim, like other aspects of the game, are all fake.

There was a video where someone deleted every single public transport line in their city and it had no impact to traffic.

What a shame this game fell so far from its potential.

[–] [email protected] 2 points 7 months ago (1 children)

I think there was already a mod to disable the traffic scaling, not sure if it's in Paradox Mods yet. There's one called Traffic Lights Enhancement that lets you control signal phasing and lane assignment a bit, but I know that one's not on Paradox Mods yet, and it's not fully fleshed out yet.

[–] [email protected] 1 points 7 months ago (1 children)

Nice! Did it make a big impact on traffic? For me, one of the most fun aspects is traffic management, and I was really hoping that with all the new features with CS2 it would be even better.

[–] [email protected] 1 points 7 months ago

Yeah, Traffic Lights Enhancement helped a ton in high volume intersections. It doesn't have the full signal timing or lane assignment like TM:PE did, but you can change to "split phasing" which just makes each leg of the intersection take turns, and you can add a "pedestrian only phase" and there's some basic lane assignment but it only does U-turn, left, right, straight and it might not do what you expect depending on the angle of the roads. I looked on Discord, and it sounds like the dev is planning on implementing the fine-grained controls that TM:PE had, though.