this post was submitted on 24 Mar 2024
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[–] [email protected] 11 points 7 months ago (1 children)

Pretty significant on the tactical level. Civ V is the first one to use hexes instead of squares and also the first to limit how many units can be on a space.

[–] [email protected] 9 points 7 months ago (1 children)

Hexagonal squares made the game way easier vs AI. In Civ 4 I'd always get destroyed by the enemy showing up with 10 units at once, taking out my cities that were defended by just 2 or so units. In Civ 5 I can actually hold that off with like 1 well placed melee unit and 2 archers.

[–] [email protected] 3 points 7 months ago

The combat got fucked 5 on. I'm no longer scared and can routinely build/buy armies in laye game faster than any enemy. Just play nice build productive forces EZ outpace every time