114
submitted 6 months ago by [email protected] to c/[email protected]

""We were finally at a state in the project where we could play through the whole [game]. And it became very clear that we were missing the large final location that was going to tie the story together and have a satisfying action-filled payoff," Shen said. "I was both implementing the main quest and leading the quest design team, so I had absolutely no time. The entire quest design team was already overbooked.""

The quest design team being overbooked and not having time certainly explains a lot.

you are viewing a single comment's thread
view the rest of the comments
[-] [email protected] 7 points 6 months ago

if you gave me 30 seconds to design a final quest for a video game, I could come up with something better than "you float around the room and you have to touch the right star a dozen times but you move really slowly and we don't bother explaining it to you the first time".

[-] [email protected] 6 points 6 months ago

man, I spent so long trying to figure out that first power chamber whatever thing thats never explained. I was expecting some brilliant reveal about the origins of the galaxy and life in it or something.

but nope.

useless not-magic.

this post was submitted on 20 Mar 2024
114 points (95.2% liked)

Starfield

2849 readers
1 users here now

Welcome to the Starfield community on Lemmy.zip!

Helpful links:

Spoiler policy:

Post & comment spoiler syntax:

<spoiler here>

founded 1 year ago
MODERATORS