this post was submitted on 17 Mar 2024
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How does this KEEP GETTING WORSE??

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[โ€“] [email protected] 3 points 8 months ago (1 children)

and 1/4 of it's original resolution. Seems doable.

[โ€“] [email protected] 7 points 8 months ago* (last edited 8 months ago)

Output resolution has negligible impact on VRAM use: 32M for a 4-byte buffer for 4k, 8M for 1080p. It's texture and mesh data that eats VRAM, texture and mesh data that's bound to be different between different cameras and thus, as I already said, can't be shared, you need to calculate with 4x VRAM use because you need to cover the worst-case scenario.