Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
-
1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
-
2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
-
3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
-
4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
Sister Communities:
view the rest of the comments
Watabou still makes a lot of procgen stuff https://watabou.itch.io/
Yes, it’s open source and there are a couple of forks, but also forks of ShPD etc.
ShPD is nearly ten years old, so quite a few things changed over time. Boss fights are different, alchemy got extended a lot and other things changed, extended or added. After ShPD was forked, the original Pixel Dungeon introduced a duration system where upgraded weapons and armor degrade and become +0 again at some point if not repaired.
A speedrun of the original: https://www.youtube.com/watch?v=Brvx6sTkFcs
Edit:
That's really cool. I can't believe it's been around so long and I'm just finding it.
Wicked stuff all around
I mostly know ShPD because it is/was the only PD fork on F-Droid. Originially I played PD a few times, but I had a hard time, and then tried ShPD, where it was easier for me to progress … I still died quickly, but it was fun.