this post was submitted on 17 Mar 2024
58 points (96.8% liked)
Factorio
1716 readers
32 users here now
Dreaming of transport belts
Rules
- All content must be Factorio related
- No political content
- Be nice
Last updated: 2023/06/05
Useful links
Purchase
Factorio has never been on sale and will (probably) never be on sale
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I don't feel like comparing to modded content is really fair. It's not like you can't use the modded version if you want.
I didn't compare it to modded content. I just wished for more circuit channels. The fact that at least one mod exists that offers this is irrelevant.
There is very much a noticable feel difference when comparing native engine features and content that sometimes has to awkwardly wrestle around the limitations of the mod API. A first-class feature implementation baked directly into the engine with its own interface is almost always an equally good or strictly superior experience to modded offerings, provided that the features are identical. So, given the opportunity for a feature I desire that a mod provides to become a native feature, I will never not root for that opportunity.
You're right, I forgot it was someone else who compared it to the mods.
I do feel like this was a good choice though. I feel like adding more features would result in a worse UX for the users who don't need something more complicated, or they take more dev time to develop the UI so there's an awesome UX. But this strikes a good balance of dev time and UI work. There's very little UI design required for this, and it's probably fairly simple to implement. Anything else would be more complicated and for a feature probably not needed by most players. For everyone else there's mods.