⚄︎ Perchance - Create a Random Text Generator

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perchance.org is an engine for building random text generators. Feel free to ask for help, share your generators, and start friendly discussions...

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1
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/perchance by /u/Defiant_Parking_9876 on 2023-07-31 17:34:15.


I have been working on a generator to randomize Professional American Football players and I have a lot to work on, I just want to share it with everyone and would absolutely love to get some ideas to make it better

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/perchance by /u/ScarletAsh53 on 2023-07-23 01:46:37.


I'm trying to add admin stuff to my gen but when I put the admin hash and the actual password, it still says: "Incorrect Password"

Can anybody help with this?

NOTE: I'm doing all the correct steps, so what's going on?

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/perchance by /u/CriticalMemory on 2023-07-15 19:02:40.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/perchance by /u/quantumwoomaster2000 on 2023-07-14 03:48:12.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/perchance by /u/PPF_Gurl on 2023-07-11 01:17:12+00:00.


So I have an NPC maker generator that's currently still in progress, but since they revolve around original species I've made, I thought about adding images that represent what they look like. But, I also want the images to match the description that has been generated (as closely as possible, as judging from the amount of lists I have, that might not be very ideal). How would I make this happen?

The generator is here: https://perchance.org/my-npc-makers

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/perchance by /u/Agreeable_Blood5210 on 2023-07-10 18:45:32+00:00.


I want to create a treasure hoard generator for the rpg Lord of the Rings Roleplaying. I think the Perchance format might be a good way to go about it. I have absolutely no experience or skill with coding, so I am asking for advice or help with this project.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/perchance by /u/WobbleLob on 2023-07-10 03:23:43+00:00.


I need help waaa

I’m trying to make something won’t this generator

It should be like output [prefix][suffix], and it’ll pick from a list like normal.

But I want it to be able to lock and the lock buttons be Anove or BELOW the output. Can someone edit the gen below to have this?

So it would look like:

TITLE

[output one][output two]

[lock one button] [lock two button]

Forgot the link! https://perchance.org/fchguap8c2#edit

8
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/perchance by /u/CriticalMemory on 2023-07-07 20:24:25+00:00.


Hello! Hoping to get some guidance. I'm working on an NPC generator for a game. One element of this are 'traits' of the NPC. These include things like the build, complexion, eyes, or voice and each contain a list of adjectives. I've got these set up like this:

build
  fat
  lithe
  slim

complexion
  alabaster
  rough
  dark

eyes
  sharp
  knowing
  alluring

voice
  haughty
  shrill
  mellow

I want to pick two traits for each NPC, but once I pick one 'type' of trait, I don't want to pick it again -- that is, if the first trait is one of the 'VOICE' traits, I don't want the second trait to be any of the voice traits. How do I set this up in perchance?

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/perchance by /u/Markeon_Art on 2023-07-07 19:31:53+00:00.


So I've been working on a small code for a community I'm in to use as a custom character maker. However the variables are not working as it's written in examples.

I want the "eyes on body" (from addon list) variable to depend on the multiple eye variable (from eye list), aka i want it to only appear when multiple eye appears earlier on the list. However it's not doing so and idk what I fucked up in it or missed

It's the first time I work with perchance so i kinda have barely any idea of what i'm writing

https://perchance.org/6hdcufv6h7#edit

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/perchance by /u/dicemonger on 2023-07-05 17:14:14+00:00.


I'm working on a generator that works with the Pathfinder 2e ruleset, and I wondered if someone has already created a plug-in or other implementation to display the Pathfinder 2e action icons? Just so I wouldn't need to do it.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/perchance by /u/Enzo_Bloods on 2023-07-05 16:16:31+00:00.


I'm putting down offline codes for my perchance since I want to have them for myself and others so its not so many instructions but im confused on how to keep the full text within the tabs box

https://perchance.org/gacha-wheel-species-generator#edit

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/perchance by /u/SkryptCurrencies on 2023-07-04 10:21:42+00:00.


I'm trying to implement SelectUnique instead of SelectMany in this code that I have. Not sure why it's not working? Do I need to import something?

consumableLeafList = {import:consumable-leaf-list-plugin}

title

Rand

teams

Team 1: [l = consumableLeafList(players).selectMany(5).joinItems("")] Team 2: [l = consumableLeafList(players).selectMany(5).joinItems("")]

champs

<b>Champ Pool 1:</b></br> \[l = consumableLeafList(champion).selectMany(5).joinItems("<br>")\] <br><br> <b></b></br> \[l = consumableLeafList(champion).selectMany(5).joinItems("<br>")\]

champs2

Champ Pool 2: [l = consumableLeafList(champion).selectMany(5).joinItems("")] [l = consumableLeafList(champion).selectMany(5).joinItems("")]

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/perchance by /u/trifle_ on 2023-07-04 09:40:38+00:00.


ive been meaning to make a generator for a personal story based project were an exciled character has the chance to attack characters from the group they came from.

i started with a random number generator {1-5} and i also made a list for all the members in the group, so they can be randomly selected. now I ran into the issue, how can i code it so ,for example, 3 names are drawn, when the number generator shows 3? is this even possible? anyways thanks in advance ^

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/perchance by /u/Suitable_Lie4950 on 2023-07-03 00:57:16+00:00.


i'm a little slow picking up on the hierarchical lists and if/then statements, so i'm sorry if this is really easy and i'm just missing it!

basically, i'm making an npc generator and would like to make it either NOT generate anything at all or at least spit out a "-" for a family/relationship status variable if the character's age is "child" or "teenager". how would i go about doing this?

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/perchance by /u/Comfortable_Bird_340 on 2023-07-02 22:26:35+00:00.


I just wanted to make sure you knew

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/perchance by /u/pingu632 on 2023-06-30 23:07:45+00:00.


I need help with the steps in figuring this one out. I want to have a family with adults, teens, children, etc... but there can only be 8 altogether and at least one adult.

I can create the family by doing adult = {1|2}, teen = {0-2} etc... and I figured out how to total them up, but I don't know how to re-run it, if the total is more than 8. I need a loop, but I don't understand the examples.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/perchance by /u/indigoperchance on 2023-06-30 18:04:16+00:00.


In my generator, /indigos-wc-clan, I added an event generator. Only problem is that sometimes it says "Beepaw loves spending time with Beepaw!" or "Sorrelflight loves spending time with Sorrelflight!". I've tried to fix this with if/else statements but nothing's working. What other solutions can I do?

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/perchance by /u/pentopia11 on 2023-06-28 18:29:24+00:00.


Hello!

I'm working on a generator similar in function to this one here: https://perchance.org/zxkplkzcd0

I just stripped out most of the non-relevant parts so that it would be easier to see what's going on, plus the content of the original is a bit much so it would feel a bit weird asking for help on that directly lol.

Basically: the generator seems to work just fine in Chrome-based browsers and Firefox, but it's completely unable to execute JS code in Safari-based browsers. I've two main implementations. The first is where it generates the list of outputs inside the JS function, and when pressing randomize in Safari, the generator gives the following error:

An error has occured somewhere in your code (in lists or HTML): There was an error in the onclick attribute of this element in your HTML panel: <button>randomize!</button>. Here's the error: ReferenceError: Can't find variable: items

The other implementation creates the list when randomize is clicked and passes the list into the function. You should be able to test that one too by just swapping which temp is commented out, though this one doesn't give any errors on Safari, so I left the other one in as default since it fails more obviously.

The Javascript portion of it handles creating the HTML to link the items. I would prefer not to sacrifice this portion of the functionality just because Safari can't handle it. I have a workaround in place in my actual generator, so it's not the worst thing in the world, but I'm interested to see if there's a more feasible solution.

There might be a non-JS way to do this, but I haven't been able to figure one out yet. I'm not the best at working with variables in the list window.

Massive thank you in advance!

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/perchance by /u/Winstontheclown on 2023-06-27 17:07:17+00:00.


Hello, I'm the creator of the generator random character generator also with other stuff. I've added over 6000 items that the generator could produce, but I've been thinking about working on this thing for a long time and without making any profit from this: is there something more I could do with this generator? I wonder if I could turn it into some official site or learn how to make it more like the other generators that look way cooler than mine, I don't think I could profit from this since I have other people's work in this and it'd feel wrong to profit from someone else's work, and I sometimes do try to make the generator better but I end up failing to do so and I end up so frustrated after. Then I think, maybe it's not supposed to as big as I want it to be, but what if it could? Is it possible for me to do something like that?

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/perchance by /u/kwacky1 on 2023-06-27 03:20:47+00:00.


I feel like I'm missing something obvious here but say you create a single item with a single value

[singleItem = "a"] a

You can use the single item and get the expected output

[singleItem] a

However this single item is not a list

[singleItem.getRawListText] undefined

Is there a way to turn this single item into a list?

21
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/perchance by /u/indigoperchance on 2023-06-26 20:30:07+00:00.


  • nicknameStyle to style how peoples nicknames look, cause my comment theme on one gen has an unreadable nickname

  • bannedWords work on nicknames, lots of people bypass my banned words w nicknames

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/perchance by /u/pingu632 on 2023-06-26 15:34:55+00:00.


I have this little generator https://perchance.org/second-silly-animal-example#edit I want the first line to be similar to the second line. Animal1! randomNumber animal1 is too many! but using the {import:animal} generator. I've searched and played around with it for a couple of hours and I can't get it to work. Please help

23
 
 
This is an automated archive made by the Lemmit Bot.

The original was posted on /r/perchance by /u/EtaCarBomba on 2023-06-25 08:42:24+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/perchance by /u/iridisorbis on 2023-06-24 21:17:20+00:00.


Im working on this generator right now.But for "theme generator" i want to be able to generate more than one theme if wanted (adding to the previous one). I thought i saw a plugin for it but now i can't find it.

Example:

Theme: Each room will be in a random color

Theme generator: Yellow (button: generate another one): Yellow, Red (button: generate another one): Yellow, Red, Blue

Or making the theme generator responsive to how many themes the first generator asks of it.

Example 1:

Theme: The entire build will be in a combination of 3 colors

Theme generator:blue,green,white

Example 2:

Floors: 2

Rooms: 2 on each floor

Theme: Each room will be in a random color

Theme generator: green,white,green,red

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/perchance by /u/AlexMercerz on 2023-06-24 06:32:42+00:00.


https://preview.redd.it/imz6vkmeuw7b1.png?width=1911&format=png&auto=webp&v=enabled&s=56e7ffb01b94308599f74cf11ffe1c58b409787e

I know I'm asking a silly question but can someone tell me how to remove those two sections that I've marked. I clicked on some random button and it appeared. I want it to be normal like before login how it was

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