Kerbal Space Program

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The Kerbal Space Program community. For all your gaming related, space exploration needs.

founded 1 year ago
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For my first post here I wanted to share the Batwing I made recently in KSP2. Those procedural wings are really great for builds like this. Image is a little photoshopped to make the black really black.

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Kerbal Transfer Illustrator by TheAstrogoth (kerbal-transfer-illustrator.netlify.app)
submitted 1 year ago by [email protected] to c/[email protected]
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As it was just a science experiment, infinite fuel has been used...

But in the end I achieved this tight orbit!

I tried to land on the sun as well for the fun of it. The surface at 0 m is not solid. Currently debating if I wanna wait the 30 minutes it takes to get to the centre of the sun.

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This one is from 2015. Back when I overestimated how much fuel you need... ๐Ÿ˜…

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V0.1.3.0 Patch Notes (www.kerbalspaceprogram.com)
submitted 1 year ago by [email protected] to c/[email protected]
 
 

KSP2 v0.1.3.0 Patch Notes
June 22, 2023

KSP2 v0.1.3.0 Patch Notes
Bug Fixes

Construction

Fixed: fairing editor button stays on the cursor when moving fairing in the VAB [1] [2]

Fixed: fairings don't properly get out of the way in the VAB internal/exploded mode [1]

Fixed: fairing length slider gets stuck after reverting to the VAB from flight

Fixed: lower stage Delta-V displays 0 when adding an empty stage above an engine in the VAB

Fixed: changing radial symmetry count after placing the first part of a strut causes the strut to break

Fixed: Log error in some situations when selecting the visibility mode icon on an interstage fairing

Fixed: toggling control surface in wing editor fails to remove control surface when editing multiple wings

Fixed: VAB becomes unresponsive after clicking the fairing edit button and doing an unrelated action

Fixed: when holding ALT and hovering over part in the VAB, part asset name shows instead of part name

Fixed: wrench icon appears before placement of procedural wing

Environments

Adjusted PQS transition range for Vall

Integrated KSC trees into mesh scatter system, reducing lines of code and improving performance

Added level of detail to aviation lights at KSC

Fixed: some lights have missing textures when viewed at KSC [1]

EVA

Adjusted over-reflectivity of Kerbal eye materials

Fixed: "Bobus" ladder does not provide seamless transition to adjacent ladders

Fixed: Bill's and Bob's eyes have incorrect symmetry and color settings [1]

Fixed: placeholder notification text displayed when Kerbal performs an EVA

Fixed: time-warp keyboard shortcuts are still active when typing in details for planted flags [1] [2] [3] [4]

Flight & Map

Added ability to toggle visibility of some 3D map elements

Added multijoint system for wings that places a scalable array of four joints along the length of the wing root

Added new IVA Kerbal animation to show reaction to and recovery from non-catastrophic impact events

Added player setting to allow toggling of Navball in Map view

Added settings for toggling tooltips and for setting default throttle

Fixed: activating or staging an engine causes decouplers and fairing shrouds below that engine to stage

Fixed: brake activation applies to multiple vessels simultaneously after undocking

Fixed: camera drifts away from recently-decoupled vehicles

Fixed: changes made to landing gear friction level settings in the VAB do not propagate to flight

Fixed: countdown does not pause when time warp is paused

Fixed: gantry positioning code produces errant event registrations

Fixed: imprecise cloud shadow masking causes aura when shadow appears behind vehicle

Fixed: in-cockpit Kerbals sometimes show T-pose due to corrupted fidget animations

Fixed: inline drag calculations use incorrect facing directions when calculating cross sectional area [1]

Fixed: XM-G50 Radial Air Intake intake drag cube oriented incorrectly

Fixed: instances of decoupled sections remain linked when decoupling a non-command root part that is separated from a command part by an engine mount [1]

Fixed: Kerbal flag-planting and flag object animation de-synchronize when time-warp is used

Fixed: Landed EVA Kerbals disappear when a vehicle time warps into their physics range

Fixed: Inactive crash course warning is fired when vehicle is placed on the launchpad or when player returns to KSC from flight

Fixed: Inactive crash course warning occurs when a Kerbal performs EVA at the launchpad "

Fixed: landed vehicles cause torrent of VesselLandedAtRest spam

Fixed: launch gantry does not adjust position to accommodate wide vehicles on launcpad

Fixed: Launching "Jumping Flea" vehicle causes null states [1]

Fixed: NaN displayed in the drag/lift ratio value. Still future work to do here.

Fixed: NRE errors occur when parts get destroyed

Fixed: Out of Electricity message event fails to trigger when EC depleted

Fixed: some docking ports fail to release when undocking

Fixed: structural tubes don't occlude aerodynamic drag

Fixed: strut joint is misclassified as "lingering" and automatically destroyed when loaded to launchpad

Fixed: symmetrically-attached radial decouplers eject with different forces [1]

Fixed: thermal indicator generates log spam

Fixed: undocking docking port destroys vehicle if it has wheels or wings attached to it

Fixed: undocking vehicle sections that are connected with struts fails to detach struts [1]

Fixed: ground parts remain attached to the main assembly when their parent part is destroyed"

Fixed: vehicle falls through terrain when returning it to focus after launching another vehicle outside its physics range

Fixed: vehicle teleports inside Kerbin when partial fuel depletion event triggers during time-warp [1]

Fixed: when loading a second vehicle to launchpad after first vehicle has been destroyed, launch button shows "No Stages" and is not clickable

Fixed: wingtip vortices display incorrectly due to incorrect case handling for contextual events

Planetshine adjusted to improve reflected lighting on vehicles above the Mun, Minmus, and Eeloo

FX and Audio

Adjusted VFX for launch clamps

Adjusted VFX positioning for procedural engine plate shrouds and interstage fairings

Fixed: Log spam every frame when air intake makes contact with the ground

Replaced raycast-based lens flare occlusion with depth-based occlusion

Added pixel-count solution to correlate lens flare intensity with nearest star's visible area"

Updated VFX for stack separators and decouplers

Localization

Fixed: "Go" button text field too small for some translated text

Fixed: bold text illegible in some Asian languages

Fixed: for some languages, anti-aliasing settings have incorrect localization

Fixed: for some languages, non-localized celestial body name appears on SOI entry

Fixed: in some languages, "Fly Safe" placeholder vehicle name not translated

Fixed: incorrect word order on burn timer UI

Fixed: localization missing from Kerbal EVA controls window

Fixed: orientation cube text obscures 3D vehicle icon in some languages

Fixed: pre-made vehicle information in Save/Load window is incorrectly localized

Fixed: some text in Settings menu not localized

Fixed: part description for HFT ""Spherotron"" Hydrogen Fuel Tank not localized" [1]

Fixed: the Enter Text text box for the Campaign Name is displayed in English while creating a new game in a foreign language

Fixed: the Velocity tab's 'Target' text is not translated when observed in any language other than English

Fixed: tutorial dialogues have minor bugs in some languages

Fixed: unlocalized strings appear in staging stack

Modding

Fixed: LoadByLabel not properly respecting assets in addressables in mod asset bundles. Labelled addressables should load properly now

Optimization

Added new compute kernel to improve terrain performance by reducing rendering of non-visible detail

Optimized cloud shader algorithm to improve GPU performance

Implemented job system to handle per-part water detection (for 150 part vehicle, CPU time reduced from 10ms to 1.5ms)

Optimized and improved quality of lens flares by using a commandbuffer

Optimized cloud rendering when camera is below cloud layer

Optimized GPU and memory usage for water rendering by using stencil buffers and new shaders

Optimized KSC instancing to reduce draw calls

Optimized Part Manager by removing several layout groups

Optimized per-engine point lights by turning off shadows

Optimized PQS terrain textures to reduce memory usage

Optimized rendering of 3D UI elements in VAB and flight

Optimized scatter object performance by using more compact scatter spawn buffers to reduce GPU memory usage

Optimized tesselation factor for medium and low quality water to improve GPU performance

Optimized water tesselation factor for water viewed from high altitude

Optimized runtime CPU performance for water rendering by updating some properties less than once per frame"

Reduced GPU memory used by local space shader by 75%

Reduced low- and medium-quality cloud texture sizes for Kerbin, Duna, Eve, and Laythe

Removed unnecessary logging for time warp interpolation

Updated Eve's shorelines to reduce visual blockiness and improve CPU and memory usage

Fixed: cloud shadows are broken on Eve

Fixed: clouds have dark edges

Fixed: memory leaks triggered by loading saved games, loading tutorials, and reverting to VAB

Fixed: the game crashes when attempting to view the EULA and Privacy Policy in Russian [1]

Fixed: trees vanish before they are completely off-screen

Fixed: scatter objects render at first level of detail at all distances"

Parts and Stock Vessels

Added A.I.R.B.R.A.K.E.S part

Added Clamp-O-Tron Inline Docking Port, Clamp-O-Tron Shielded Docking Port, and Mk2 Clamp-O-Tron Docking Port parts

Added Coronet, Trumpet, and Tuba engine parts

Added S3-28800 Methalox fuel tank part

Adjusted MEM-125 Engine Mount color mask and part size to match similar parts

Added auto in-flight switching for multi-mode engines like the Rapier

"Sustainer" descriptor added to appropriate engine subtitles

Increased breaking force for wings, control surfaces, and stabilizers

Methane engines are now surface-attachable

Fixed: RTC "Rottweiler" truck chassis has incorrectly-oriented stack attach node and low texture resolution

Fixed: "Statistics" header not properly localized in VAB

Fixed: air intake parts display unnecessary sliders in VAB Part Manager

Fixed: gimbal animation code causes log spam

Fixed: intake air listed as a transferrable resource in the Resource Manager

Fixed: mesh for SRB-KD25k "Kickback" Solid Fuel Booster is 7.5 degrees from correct rotation

Fixed: non-convex collision mesh for RF-AD 2000 Mk3 to Mk2 Methalox Adapter causes error message

Fixed: small nosecone base diameter does not match small stack parts

Fixed: stack node position on Mk1 "Explorer" Command Pod slightly misaligned [1]

Saving and Loading

Fixed: TravelLog Manager causes runaway save file inflation [1]

Fixed: vehicle spawns beneath terrain when loading saved game with EVA Kerbal in focus

Fixed: interstage fairing size does not persist correctly when loading a workspace

Fixed: after launching a vessel, loading into a different game save with a flight in progress, and then reverting to the VAB, an incorrect vehicle from another game save is loaded

Fixed: descriptions disappear when making new workspace save from a stock vehicle workspace

Fixed: Log fills with autosave spam

Fixed: autosave cooldown timers don't trigger

Fixed: thumbnails for saved games sometimes incorrectly display transparency

Tutorials

Enabled dragging tutorial windows by headers

Fixed: fail state dialog does not properly display when failing some tutorials

Fixed: feature image for "Orbital Transfers" tutorial is incorrect

Fixed: player-adjusted position of tutorial message box does not persist

Fixed: subtitles missing from various sections of Orbits are Weird tutorial

UI/UX

Added Flight HUD UI scaling in player settings

Added player-controllable splash screen bypass ability

Added description to the "Tab Away Audio" player setting

Added notification when F5 is used to quicksave

Added player setting to toggle visibility of Vessel/Object labels

Added stock vessel filter to KSC launchpad menu

Game View UI element is hidden when there is no active vessel

Updated section names in input settings

Updated settings menu user interface

Updated UI for VAB header, launch assembly icon, fairing construction icons, procedural editing icon, fairing visibility icon, and root part icon

Enabled configuration of unique spawn points for tutorial dialogs for each tutorial lesson

Fixed: code error in main menu when trying to access a deleted object

Fixed: implementation of localized File Date/Time is incorrect for regional formatting

Fixed: in some languages, incorrect capitalization used in text for Pause Menu options

Fixed: in wing editor, text has incorrect linebreak in some languages

Fixed: insufficient campaign save window height causes text overlap

Fixed: large values in the Tracking Station's Celestial Body Information panel are too long due to absence of large-magnitude unit conversions

Fixed: launchpad location button selection state does not change when deselected

Fixed: normal/anti-normal markers on Navball don't match SAS icons

Fixed: not possible to re-bind "E" key in input settings/controls [1]

Fixed: part info tooltip text overlaps in some languages

Fixed: part tooltip appears behind part icon

Fixed: passive notifications remain visible when UI is toggled off using F2 [1]

Fixed: stage numbering reverses after switching focus between decoupled vehicles [1]

Fixed: staging stack drop line indicators appear in the middle of stages instead of between them

Fixed: text layout for burn timer does not accommodate long text [1]

Fixed: trip planner layout does not allow longer localized text

Fixed: users cannot back out of the Privacy Policy window after exiting to the Main Menu from gameplay [1]

Fixed: VAB part module text extends beyond info panel bounds in some cases

Fixed: when an vehicle is destroyed via the object picker in Tracking Station, parent celestial body list entry does not close

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KSP 2 is 20% off (store.steampowered.com)
submitted 1 year ago by [email protected] to c/[email protected]
 
 

Just in case anyone was waiting for sales instead of features.

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My first version could just do a mun fly by, but not anymore with this V2 :D

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Does anybody know if there are plans to release KSP2 natively on Linux? I use Linux at home and while the Proton compatability layer usually treats me alright, it's not really guaranteed to work with every game.

I realize the developers have more important features to focus on first (like making rockets fly-able), but KSP1 supported Linux from its earliest days. I think unity was responsible for that. It would be nice to see some love from 2 too.

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Just a plane I made early in Career Mode

My graphics mods:

  • Distant Object Enhancement : Better distant crafts and stars
  • Environmental Visual Enhancements Redux : lightweight clouds, city lights, more
  • Parallax 2.0 (performance intensive) : much better planet surfaces
  • PlanetShine : approximated light reflected from planets and moons
  • ReStock : parts overhaul in the stock style
  • Scatterer (Slightly performance intensive) : Much better atmosphere, sunset, and ocean
  • TUFX : much-needed post processing improvements
  • Waterfall : amazing engine plume overhaul

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Making full use of the new parts. Thing is quite manoeuvrable, plus with SAS it's even better. The rover itself is not all that special, just the new pod and some fuel tanks...

With a bit of a ridiculous rocket I got it to land on Minmus

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A throwback to when I first got into orbit. It was a huge milestone back then. This is my first ever screenshot of the game.

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Development Update: Air Bugs (forum.kerbalspaceprogram.com)
submitted 1 year ago by [email protected] to c/[email protected]