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The original was posted on /r/guildwars2 by /u/wheydog on 2024-04-02 02:39:22.

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The original was posted on /r/guildwars2 by /u/EskNerd on 2024-04-02 01:22:11.

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The original was posted on /r/guildwars2 by /u/unvmasablastaslo on 2024-04-01 14:12:50.

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The original was posted on /r/guildwars2 by /u/The1andonlygogoman64 on 2024-04-01 10:38:02.


No one in he squad got the weekly event reward "defeat the claw of jormag world boss" after defeating jormag. Just wondering if anyone else got the same issue?

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The original was posted on /r/guildwars2 by /u/DisperseRS on 2024-04-01 22:18:50.

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The original was posted on /r/guildwars2 by /u/NickKaedalus on 2024-04-01 19:44:19.

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The original was posted on /r/guildwars2 by /u/NeverLoseGuy on 2024-04-01 18:40:19.

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The original was posted on /r/guildwars2 by /u/Nawrotex on 2024-04-01 18:37:11.

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The original was posted on /r/guildwars2 by /u/graven2002 on 2024-04-01 18:36:40.


I've seen it requested multiple times on this sub. This allows you to keep the Show Backpack box checked when swapping Equipment Templates, so one set has no backpack and the other does.

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The original was posted on /r/guildwars2 by /u/Tyedyemech on 2024-04-01 18:11:30.

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The original was posted on /r/guildwars2 by /u/Asuaka on 2024-04-01 18:06:32.

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The original was posted on /r/guildwars2 by /u/DBKENNY on 2024-04-01 15:37:46.

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The original was posted on /r/guildwars2 by /u/Prisma115 on 2024-04-01 15:09:26.

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The original was posted on /r/guildwars2 by /u/Makarow on 2024-04-01 11:31:46.


Happy to announce that my NDA ended! I was thoroughly testing and helping ArenaNet with the Polish language translations for the Guild Wars - now it will be supported like in the original Guild Wars (text only)! Support launches 14th May (with the next SotO update).

  • On 14th May update launch, You will be able to grab Polish Starter Feature Pack for free from the Gemstore, so enjoy the leaks below!
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The original was posted on /r/guildwars2 by /u/Imkiwi on 2024-04-01 06:02:28.


It is currently at the Pact Supply Network Agent in Fort Trinity Waypoint [&BO4CAAA=]

You can't buy this on the TP so get it before the next reset!

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The original was posted on /r/guildwars2 by /u/RandommUser on 2024-04-01 10:21:39.

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The original was posted on /r/guildwars2 by /u/Icy_Sort_2838 on 2024-04-01 03:27:41.


Did they shut down ~~or did the owner forget to pay their bill~~? It says the domain will be up for sale soon.

--------Edit-------See comment by gw2treasures.com

They changed it to

---------Edit 2--------

See post by berdandy for an explanation of what happened.

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The original was posted on /r/guildwars2 by /u/HeavyMetalLoser on 2024-04-01 05:01:35.

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The original was posted on /r/guildwars2 by /u/Greybaine on 2024-03-31 23:16:49.


EDIT: thank you all for the information, and suggestions. This is super helpful as I was initially overwhelmed with lack of direction once I reach 80. Thank you!!

As a new player, I applied a free 80 boost a long time ago to one of my characters. I wandered around for a while, and I was so lost so I logged out. I've recently decided to give it another go a month ago by taking my time to level a new class, and I'm starting to enjoy gw2.

But, I'm curious what people do at end game to keep progressing your character. I'm typically driven by grinds, progression, and goals, etc.

I've been told that legendary gear is the grind which I'm interested in because I also love shiny gear. But, are there other grinds in the game, IE: mount grinds, etc ?

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The original was posted on /r/guildwars2 by /u/Mook_Chivalry on 2024-03-31 14:09:30.

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The original was posted on /r/guildwars2 by /u/boyspud on 2024-04-01 03:24:20.

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The original was posted on /r/guildwars2 by /u/TheDarkstarChimaera on 2024-04-01 01:07:39.

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The original was posted on /r/guildwars2 by /u/MaselMMO on 2024-04-01 00:01:43.


Hi!

It's been a while since I made a post on PvE balance, so I thought it was time to do it again after the changes of the March 19th patch have made their way into the game and things kinda settled down.

I spent some time looking at the , playing various aspects of PvE-content and looking at the popularity of particular builds over time ().

This isn't supposed to be a very long post, but I'd like to highlight a few problems that have been persistent and evident over the last two years cine EoD was released.

First off, here are the first and final damage numbers for all current benchmarks (and some legacy benchmarks) taken from the SC website as of yesterday:

First and Final Benchmark Numbers (March 2024)

Before we get to the problems, I'd like to start with something positive though: when you look at the spread of first and final numbers, you can see that most builds are within a reasonable margin of dps, allowing to you to play the build you want without hindering clearing 99% of the content in GW2. Part of that is caused by the power creep that has happened over time, where we see most builds doing a good bit over 40k dps.

Now to the problems though :P

Problem 1: power builds are superior to condition builds under the current balance philosophy. This isn't really a new phenomenon, but it is pretty apparent when looking at the first and final numbers. The median damage first number for power builds is 44372, the final median is 42418. Condition builds are ~6% behind on the first number (41634), and are basically identical on the final number (42380).* Phases in real encounters are shorter than a golem fight, reinforcing this problem. Intuitively, one would think that power builds would have to be "punished" for their higher burst damage with lower sustained damage, but they're not. This makes it hard for well-played condition builds to keep up with a decently played power build (which is something I experienced first hand over the last few patches).

Problem 2: DPS levels seem to be balanced around benchmarks themselves, not the transferability of benchmarks into actual content. The devs have stated that their overall goal for damage is ~40k damage, which they (kind of) achieved for most builds. That approach, however, cuts things short in many ways. When looking at the popularity of builds over time, one would expect that builds with the highest benchmarks are chosen by endgame players, but that is not always the case. The applicability of dps to actual encounters can be restricted severely by many factors:

  1. complexity of rotation,
  2. lack of range,
  3. low defiance bar damage,
  4. low burst damage,
  5. finnicky mechanics (e.g. stealth, damage tied to health thresholds)
  6. low survivability and self-boon coverage
  7. and more.

Even though its anecdotal evidence: in the recent Cerus CM race for example, every dps player there played condition virtuoso. That is because it is the build with probably the best transferability of its high benchmark dps into actual content when facing mechanics (very high range, fairly easy to learn, great utility options, good burst damage). Condition deadeye on the other hand could probably have a 50k+ benchmark and still won't be played much because it doesn't translate well into encounters. Based on GW2Wingman (only includes data from combat logs uploaded to the site), ~15% of players in strikes this current patch played virtuoso and only 1.64% played deadeye (part of that is probably power deadeye too).

What can we do about this? Probably not much, but it doesn't seem to hard to evaluate a certain "damage budget" for each build based on the transferability into actual content, relative to other builds. Such a damage budget would give some builds more leeway for higher benchmarks, while others would need be toned down. This would also alleviate the issue with power vs condition outlined above, as burst damage would be a factor to consider.

What are your thoughts on this? Do you see any other issues I didn't list here?

Cheers,

Masel

* Note that the first golem number is a suboptimal indicator for burst damage, as it often takes a little while to get there. For shorter phases, the difference is evidently larger.

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The original was posted on /r/guildwars2 by /u/spinnando on 2024-03-31 23:18:37.

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The original was posted on /r/guildwars2 by /u/lolek444 on 2024-03-31 19:40:42.


I picked the white stag on my character creation, so basically i was born by going through the nightmare and dream realm into waking up into Tyria, i needed a help from other sylvari in order to survive and be born. I had a dream about the white stag, which was my main goal to find, other sylvari like a part of big family helped me out finding it. Plot twist happened, the guy i saved a life stole the stag, turns out the stag is very important so i fought the nightmare court alongside a higher up caithe that was basically directing me what to do.

I fought bravely and made a name for myself, which gave me "valiant" nickname, after defending the stag and taking it from the nightmare court i was appreciated by the pale mother and given more tasks to do.

This in my opinion is way more believable way of my character introduction than Norn race i played over and over. I got into some hunting contest, then i was told out of the blue to fight some giant bug, very strong thing, nobody won against that is placed in the middle of the village isimir, killed it and boom i am a hero now, great isimir killer. That was pretty lame.

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