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The original was posted on /r/guildwars2 by /u/Wrthlor on 2024-03-02 20:26:36.

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The original was posted on /r/guildwars2 by /u/Rockerodjodido on 2024-03-02 19:19:50.

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The original was posted on /r/guildwars2 by /u/junepuggy on 2024-03-02 06:45:34.


probably a failed kryptis reskin

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The original was posted on /r/guildwars2 by /u/Bottlecapsters on 2024-03-02 16:23:52.

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The original was posted on /r/guildwars2 by /u/ErenShady on 2024-03-01 20:43:17.


Hey everyone. Never played this game before, decided to give it a chance for the first time. At first I was disappointed about the graphics and then realized it was my fault because I have an ultrawide monitor, so I’ve changed the graphics and it looks amazing. There was an event going on (4 of them), and me and some random players participated hahahaha (sounds silly I know). I’ve made a necromancer because it looks really cool! I’m only lvl 10, following the little guide on the top right of the map, am I doing the right thing? I’d really love some tips as I want to enjoy every second of it, don’t want to rush to the end game. I didn’t buy any expansion yet, should I? If so, which one? I’d really like some beginner tips. Thanks so much!

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The original was posted on /r/guildwars2 by /u/SomewhereLegitimate1 on 2024-03-02 14:32:55.

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submitted 9 hours ago by [email protected] to c/[email protected]
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The original was posted on /r/guildwars2 by /u/Tipcat on 2024-03-02 13:52:38.


With HS starting their stream day 5 is officially live.

Yesterday we saw the first ever sub-10% pull with Snow Crows getting a 7% pull.

It's not a pushover phase like in normal mode like some people might have been hoping for.

Will we see composition changes, replacing cVirts, for something that has more damage but might be less safe?

Tune in to find out!

Use the link below to get an overview of the whole race and everyone participating.

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The original was posted on /r/guildwars2 by /u/DaddyToasty on 2024-03-02 13:12:09.


Harvest Temple Challenge Mode is one of the hardest encounters in the game, and we at Void Lounge want to make it as accessible to as many people as possible. From February 23-25 we ran a Progathon, which was a massive training event, designed for anybody to be able to jump in and try it out.

We were blown away from the number of people that got involved and want to thank the Guild Wars 2 community for being such an awesome one. There were even two players that managed to go from zero experience to killing the encounter within the weekend, and hundreds that reached new phases!

Just because the event is over, doesn't mean that you can't still get involved! We still have our lovely commanders leading progression runs daily, so come and try it out if you're interested. You can find us at Discord.GG/VoidLounge.

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submitted 16 hours ago by [email protected] to c/[email protected]
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The original was posted on /r/guildwars2 by /u/deathric on 2024-03-02 06:30:29.


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submitted 18 hours ago by [email protected] to c/[email protected]
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The original was posted on /r/guildwars2 by /u/LarienAnnare on 2024-03-01 18:16:43.

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submitted 20 hours ago by [email protected] to c/[email protected]
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The original was posted on /r/guildwars2 by /u/Ok_End8615 on 2024-03-02 00:50:33.

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Game Update Notes: March 1, 2024 (en-forum.guildwars2.com)
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The original was posted on /r/guildwars2 by /u/Beeboycubed on 2024-03-02 00:40:06.

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The original was posted on /r/guildwars2 by /u/SovietCharrdian on 2024-03-01 17:28:41.

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submitted 1 day ago by [email protected] to c/[email protected]
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The original was posted on /r/guildwars2 by /u/RandommUser on 2024-03-01 23:18:52.


Hello /r/guildwars2! /u/randommuser and /u/nightzirch here.

It is with heavy hearts we are here to say our farewells to Secret Toymaker.

Meaningful work

10 years is a long time. It’s about a third of our lives. And in that time a lot has happened; in real life, in game, and with Secret Toymaker. The work and hours we’ve been putting into running Secret Toymaker has felt meaningful. It has given us a lot of joy to see the community participate in the secret santa tradition and focus on the aspects of giving, compassion, and togetherness.

It’s been a wild ride and we’ve learned so much along the way. This has been a passion project for the both of us and we’ve been able to do things on a scale we didn’t think was possible when we first started.

Why we’re sunsetting Secret Toymaker

Unfortunately, as Nelly Furtado so elegantly puts it, all good things come to an end. There are a few reasons that we felt this was a good time to stop.

First off, 10 is a nice number: double digits, a decade, 10/10, etc.

Secondly, as we grow older, real life requires more of us. It has been hard to put in hours to run and maintain the project. Luckily, the last 5 years, running an event has been mostly automatic. However, we haven’t been able to put in much time as we’d like to improve upon the platform and fix known issues, which has frustrated both us and our toymakers.

Which takes us to the third point: motivation. And this is a biggie. A few years ago /u/nightzirch reached out to the community to see if anyone was interested in helping out with developing the site as motivation was lacking and available time was tight. A surprising amount of people reached out. What he didn’t think of was how much of the codebase he would need to change in order to cooperate with other developers. There’s a lot of things you need to consider going from a private to a public code repository, and this he wasn’t as ready for as he thought. The feedback from the developers and designer was so positive, though, that he got motivated to keep going. A big thank you to all who showed support and helped out at the time!

Finally, the main issue with Secret Toymaker is that it is Secret Toymaker. In a perfect world we would have everyone send out their gift and then some, but this is not a perfect world. Instead we have people forgetting to send them over, or just opting to not do so while unwrapping their own gifts. And this human aspect of the event is what makes it so wonderful, but it is also why some people regret signing up. We did try different things to try to mitigate these issues, but in the end we don’t see a solution to this issue while keeping the core of Secret Toymaker.

Lessons

As /u/nightzirch was studying to become a frontend developer, Secret Toymaker has been a project about technology and learning; learning new frameworks, building components, creating websites, and scaling up. Getting help from /u/silveress_golden to create the backend has been paramount, as database and logic was not /u/nightzirch’s strong suit at the time. Still isn’t, but he’s become better, a bit thanks to this project.

/u/randommuser learn about the benefits of having the right connections to make things happen.

The road ahead

So, what will happen now?

We will go through the entire database and remove all data that can be connected to a user. All data will be anonymized. All authenticated users, all gift notes, all reports, all unnecessary data will all be removed.

The website will be rebuilt to remove events, sign up, login, etc. And we want to build a new page showing statistics from the 10 years of running the event. Please be patient with us in this transition as time is still a scarce currency for us.

How long we will keep the site alive is unsure, as it does cost a bit to keep the hosting, domain name, and emails.

A big thank you

We want to end this by giving a big thank you to all participants! Everyone who has ever participated, who has sent a gift, a thank you note, everyone who has taken a part in making the Guild Wars 2 community a better place: thank you so much!

We would also like to give a special shoutout to the following:

  • @evasburg for the amazing artwork!
  • /u/silveress_golden for lots of help coding the backend!
  • /u/mightyteapot for the promotion video and continuous support!
  • /u/ANet_Rubi & /u/Roile for taking their free time and promoting us on official channels!
  • Irene for design!
  • Ryan Field for developing email templates!
  • /u/Lithril for the original idea to host a Guild Wars 2 community secret santa

Best wishes from your Secret Toymakers, Randomm and Chris

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IT'S THE UNKNOWN (i.redd.it)
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The original was posted on /r/guildwars2 by /u/MrModius on 2024-03-01 21:29:38.

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The original was posted on /r/guildwars2 by /u/Nawrotex on 2024-03-01 17:38:45.

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The original was posted on /r/guildwars2 by /u/Tipcat on 2024-03-01 16:38:27.


With Snow Crows starting their stream, day 4 is officially on.

Use the link to get an overview of everyone progression racing!

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The original was posted on /r/guildwars2 by /u/zaleszg on 2024-03-01 12:56:15.


I just came across a post in the Facebook group for GW2, which just showed a screenshot of the Wizard's Vault, and reminded players that they can exchange their AA into gold directly if they wanted to.

What was astounding, that there were a LOT of responses asking how? They had no idea how this system works. Some of those were part of this group for years, they are not just new players.

Which is... really incredible. This is one of the "main" brand new thing in the game, and people just don't know how to use it. And I do not know whose fault is this?

Is it the UI? It is just not intuitive enough to drive people there, and to show them their options properly? Is it the players, they just don't care enough to do "research" (meaning, do 2 more clicks and maybe scroll down) to know their options? Is it ANET for not communicating better with the playerbase?

I knew that a lot of players had no idea about the achievement panel, the breakbar, how damage and gear works in this game, but a system like the Wizard's Vault which is front and center nowadays, it just blows my mind.

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submitted 1 day ago by [email protected] to c/[email protected]
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The original was posted on /r/guildwars2 by /u/Nico_EHZ on 2024-03-01 16:22:13.


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submitted 1 day ago by [email protected] to c/[email protected]
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The original was posted on /r/guildwars2 by /u/Odinius on 2024-03-01 10:44:32.

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The original was posted on /r/guildwars2 by /u/SlashingSimone on 2024-03-01 10:33:15.


I’ll preface this post by saying that I really enjoy GW2 and am passionate about the game.

For me, I care about fun. How fun a weapon or ability is, how it feels, that’s what I care about. I’m not asking which weapon benches the most (although I love the SC team), I’m asking which are you happy with in terms of how fun it is and how it feels, and which aren’t you happy with.

Necro Swords is a clear #1 for me.

It’s almost like playing a new game with how good they feel, excellent animations and SFX, amazing.

Mesmer Rifle is niche but cool.

New GFX and SFX, right on point. I have enjoyed playing support Mesmer (all 3 specs) in new map PUGs and may even main it for group PvE.

Guardian Pistols are great.

New GFX, some SFX (why can’t every skill have new of both?).

Offhand could be better but that’s a balancing, not so much design thing.

Elementalist Pistol

No new SFX, barely any GFX, why? How does a new weapon which is a key feature of a paid expansion have the same SFX as a 10+ year old asset??? Why?

Given the very long dev cycle, I can only conclude little fucks were given.

I get that most of Anet is focused on their new game but fuck me, this is embarrassing. I feel embarrassed for them releasing something so lazy.

Engineer Short Bow is not great, but there’s been some work done. They tried something new and it didn’t really land. That’s fine, effort is appreciated.

Others I haven’t put proper time into yet, what does everyone else think?

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The original was posted on /r/guildwars2 by /u/Not_a_flip-flop on 2024-03-01 13:27:22.

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submitted 1 day ago by [email protected] to c/[email protected]
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The original was posted on /r/guildwars2 by /u/Nawrotex on 2024-03-01 13:03:29.

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The original was posted on /r/guildwars2 by /u/buffygr on 2024-03-01 11:50:56.

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The original was posted on /r/guildwars2 by /u/Geiir on 2024-03-01 11:46:40.


ArenaNet has proved yet again that it is possible to create hard content without having to go the traditional route of new item levels, and I love it!

Watching the streamers try to get there first is extremely fun, and it brings me back to when Harvest Temple CM came and how long it took for groups to clear it.

Instead of being about who has been most lucky with their gear drops, it is 100% about skill and coordination. They have to try and fail at the mechanics and pressure through instead of doing splits to farm for better gear.

Yes, I know WoWs RTWF isn’t all about gear, but it plays such a huge role and GW2 doesn’t have that.

We can still get increasingly tougher fights without having to farm all over again. The devs get to test their encounter design creativity and we get to enjoy those new things.

I love this game 🙌❤️

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