Elden Ring

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A sub community for Elden Ring, an upcoming video game directed by Michael Zaki and published by From Software.

founded 2 years ago
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In case anyone is interested in this game, I created a subcommunity to discuss the game with fellow lemurs.

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cross-posted from: https://lemm.ee/post/41971183

It took them ages but they finally made the DLC boss more fair. After everyone beat him.

The following adjustments have been made to the final boss of “SHADOW OF THE ERDTREE”

  • Changed the action pattern when the battle starts.
  • Adjusted some attack moves.
  • Decreased the damage of some attacks.
  • Decreased stamina damage of some attacks.
  • Decreased the attack range of some non-weapon-based attacks.
  • Improved the visibility of some attack effects.

PvP-exclusive balance adjustments

Equipment

  • Decreased the damage of Backhand Blades against other players. (The Smithscript Cirque's throwing attacks are not affected by this change)
  • Decreased the damage of Spears’ dual wield attacks against other players.
  • Decreased the damage of the Pata weapon against other players.
  • The “Spread Crossbow” weapon will no longer cause the headshot damage motion when hitting another player.

Skill

Scattershot Throw

  • Decreased damage against other players.
  • This skill will no longer cause the headshot damage motion when hitting another player.

Discus Hurl

  • Decreased the damage animation value generated by this skill when hitting another player.

Weed Cutter

  • Decreased the poise value of follow-up attacks when using this skill against other players.

General balance adjustments

Equipment

  • Increased the attack speed of the uncharged version of the first heavy attack for the following weapon types:

Dagger / Throwing Blade / Straight Sword / Great Sword / Colossal Sword / Heavy Thrusting Sword / Curved Sword / Twinblade Sword / Katana / Great Katana / Axe / Flail / Great Spear(Except Serpent-Hunter) / Halberd / Reaper / Whip (Except Urumi) / Hand-to-Hand Arts / Beast Claw.

  • After performing left handed attacks with weapons of the Great Katana category, cancelling into subsequent attacks using the right handed weapon will now take longer.

Hand-to-Hand Arts weapon type

  • Increased damage.
  • Shortened the recovery time between some normal attacks and follow-up attacks.

Colossal Sword weapon type

  • Increased the move distance when attacking.
  • Increased the speed of the first normal attack.

Backhand Blade weapon type

  • Decreased the attack speed of normal attacks from a crouching position.

  • Small Shield and Medium Shield weapon types

  • Increased the damage negation of some shields when blocking physical attacks.

  • Increased the guard strength of some shields.

  • It will now take longer to be able to cancel into most actions after performing one-handed normal attacks with the Swift Spear.

  • Extended the Smithscript Dagger’s throwing attacks range.

  • Increased the attribute scaling of Rellana's Twinblade for lower Intelligence and Faith attributes.

Rellana’s Cameo Talisman

  • Reduced the delay before the damage enhancement activates.
  • Increased damage enhancement.

Weapon Arts

Light

  • Increased attack speed

Darkness

  • Increased attack speed

Dynastic Sickleplay

  • Reduced stamina consumption
  • Increased poise damage of follow-up heavy attacks.
  • Increased the movement distance of the first follow-up heavy attack.
  • Adjusted the damage animation recovery time when the second follow-up heavy attack hits another player.

Shield Strike

  • Cancelling other actions to perform this weapon art will now take longer.

Moon-and-Fire Stance

  • Increased the light wave range, poise damage, and attack speed of the stance’s normal attack.
  • Increased the poise damage from the stance’s heavy attack.
  • Adjusted the damage animation recovery time when a stance’s heavy attack hits another player.

Devonia's Vortex

  • Increased attack power.
  • Extended the attack range of the Great Hammer’s spin.
  • Increased poise value and poise generation speed.
  • Adjusted the damage animation recovery time when a charged attack hits another player.

Spells

Rellana's Twin Moons

  • Increased attack range for the first and second attacks.
  • Reduced the knockback distance of the second attack.

Incantations

Aspects of the Crucible: Thorns

  • Increased attack power.
  • Increased attack power, stamina attack power against guarding enemies.
  • The close-range hitbox now follows the movement of the player

Aspects of the Crucible: Bloom

  • Increased attack speed, increased size of the hitbox.
  • Shortened recovery time between using this incantation and follow-up actions.

Divine Bird Feathers

  • Decreased the minimum delay between consecutive hits.
  • Increased range.

Furious Blade of Ansbach

  • Cancelling this incantation into rolls will now take less time.
  • Increased poise damage.
  • Increased enemy knockback distance.

Midra's Flame of Frenzy

  • Increased attack speed.
  • Increased Frenzy status buildup range against enemies.
  • Decreased Frenzy status buildup when using this skill.

Bayle's Flame Lightning

  • Increased attack power.

Bug Fixes

  • Black Pyreflies items will now correctly reappear when resting at a site of grace.
  • Fixed a bug where performing a Light Greatsword heavy attack while jumping did not consume stamina.
  • Fixed a bug where unintended Weapon Skills could be used when equipping the Ballista in the left hand.
  • Fixed a bug that caused critical hit damage dealt to Taylew the Golem Smith when using certain weapons the be lower than intended.
  • Fixed a bug that prevented the player from acquiring runes when an enemy was killed while holding a shield.
  • Fixed a bug where casting the Inescapable Frenzy Incantation using the Staff of the Great Beyond would cause its hitbox to be generated incorrectly.
  • Fixed a bug where whiffed backstabs with the Pata weapon had a smaller fist hitbox that intended.
  • Fixed a bug where some attacks of the Lizard Greatsword weren’t registered as strike attacks.
  • Fixed a bug where Euporia could increase the attack power of other weapons when its luster is restored.
  • Fixed a bug where the restored luster effect of Euporia was sometimes displayed on different weapons.
  • Fixed a bug where the power of some Weapon Skills of a right-handed Falx changed depending on the level of the weapon equipped in the left hand.
  • Fixed a bug where the enchantment effects of certain skills were being applied to some attacks that did not use weapons.
  • Fixed a bug that could cause incorrect player motions to be performed when using lock-on for the following Skills.
  • Wild Strikes / Spinning Strikes / Unending Dance
  • Fixed a bug that caused the Rolling Sparks Skill to go through some terrain.
  • Fixed a bug where the Blades of Stone Spell did not hit targets at a different height level correctly.
  • Fixed a bug where some attacks of the Bayle’s Tyranny Incantation did not hit multiple enemies.
  • Fixed a bug that caused the attack of the Bayle’s Tyranny Incantation to go through certain terrain.
  • Fixed a bug where Godfrey’s Icon Talisman did not apply to some Skills, Spells, and Incantations.
  • Fixed a bug that prevented the player from becoming translucent when the Crepus’ Vial Talisman is equipped and the Unseen Form Spell is used.
  • Fixed a bug where the hitboxes of some attacks of Rellana, Twin Moon Knight were different than intended.
  • Fixed a bug where the “Leave” option could not be selected in the inventory menu for some equipment.
  • Fixed a bug that made some Site of Graces difficult to touch under certain circumstances.
  • Fixed a bug in some areas where the invasion spawn-in position was different than intended.
  • Fixed a bug where the displayed name of certain areas was different than intended.
  • Fixed a bug in which, under certain circumstances, the combat state was not released after defeating an invading NPC.
  • Fixed a bug that prevented some effects from being displayed correctly.
  • Fixed a bug where the Watchful Spirit Incantation’s attacks were sometimes invisible to other players in multiplayer.
  • Fixed a bug where the effects of some tools and incantations were not correctly applied when trying to deflect or cancel.
  • Several performance improvements and other bug fixes
  • Corrected a descriptive error in the game’s credit that was incorrectly added in patch 1.12;

Possible unstable performance fixes

  • For the PS5 version of the game, unstable framerate may be improved by using the "Rebuild Database" option from the device’s safe mode.
  • In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the "System" > "Graphics " > "Ray Tracing Quality" from the title screen or in-game menu.
  • In the PC version, the message "Inappropriate activity detected" may appear without cheating. To fix this issue, please verify the integrity of the game's files before restarting the game.
  • In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance.
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Not really sure what the fuck to do at this point. I'm not having any fun at all with this expansion. I just dont see whats "fun" here. I've beaten the base game many, many times. Ive beaten every souls game many, many times, but this shit? Its bad. If this entire expansion is like this, I think im done and i wasted my money. Im incredibly angry right now, and my mind may change, but this is some straight up bullshit.

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I got summoned by some person, they drop 99x Marika runes (80K each), then a bunch of starlight. Then the person eats poison and dies and I return to my world. WTF?

I didn't even know there were 99x of these runes, unless this person beat the game repeatedly, got board, and was doing a giveaway. Or hax. lol.

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After what feels like 100 tries Rellana is down. With 1hp to spare 😳

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submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]
 
 

I have been playing the Souls games since Dark Souls, back in the day on the XBox 360. The Invader mechanic was always a nice touch to the game, most of the people tried to have a fair fight or at least they tried to fight you.

But now, since the DLC, all invaders we get are people trying to lure you to dragons or in a boss room or into another group of enemies because they only understand their L2 button smashing build and can't figure out how to fight properly without abusing some mechanic. Yesterday three people tried to one-shot me with the (thankfully now fixed) Perfumer Bottle Ash of war. Today someone started to shoot at me from afar with a canon and just ran away until he had enough help to finally kill me and my friend. It is just so damn boring going against one trick ponys... Where are the fair fights? Where are the manners? Where are the skillfull invaders that show me how a weapon is used beyond its ash of war?

It is so frustrating, i loved getting invaded in base Elden Ring, always tried to have 1:1 fights with fairness for both sides. But this now is just dumb.

Thank you for reading my rant.

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I somehow,barely managed to get to here, i probably lost to that stupid >!hippo!< like 30 times, if it was not for summons, i would have gave up.

I get wrecked by those black knights. Either with colossal mace or twinblade, and twinblade is worse. By the time i rolled out of his 10 attack combo, im out of stamina for carian slicer ( which does meager dmg at scadutree 10 ) and he starts again. WTF

I have like 45 vit 70 int, and im doing less dmg so that its really a chore to even try to break through shadow keep.

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Is it a lore reference to a toilet? Hinting at some of the late game of elden ring being shit?

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I'm not the best in soulslikes, and I'm wondering if I'm fubar because NG makes stuff harder. Should I just do a replay of the main game on a fresh character?

I literally hadn't even started the NG+ playthrough, I'm at the first Grace 😅

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submitted 4 months ago* (last edited 4 months ago) by [email protected] to c/[email protected]
 
 

The website went down as I'm posting this. Sounds like a fun idea, I wanted to flex my lore knowledge.

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cross-posted from: https://lemm.ee/post/33793909

Previews for the Elden Ring DLC have just been released! Lots of journalists and popular Souls players have been to an event where they played the DLC for a few hours, giving us way more info on what to expect and things such as new weapon types and upgrade materials. This isn't a comprehensive list, just the few that I found quickly.


Videos

Articles

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youtu.be/6uT8wGtB3yQ

Source: https://x.com/ELDENRING/status/1792888227138769243

LET'S GOOOOOOOOO.

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I decided to finish main story today, and not wishing to spend weeks getting so much better, i decided to summon people at each summoning thingy every time, all the time.

player killing Hoarah Loux with serpent killer spear - i have no idea what happened there or which stats did he have, he obliterated the boss in less than 10 seconds, left me speechless

Malenia was most fun, keeping her attention just enough to let the other get a few hits from behind, then rinse and repeat at least untill second phase.

Albinauric mask, powerstancing fist weapons with ironcrag aow or using rapier and shield - absolute goat, had their help with like 5 or 6 bosses. Stay golden <3

I expected way more from Gideon :(

Now that the game is done, im returning the favor next weekend when i have the time to play.

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Basically the title, im overhelmed by reading the wiki, i want to do rogier and sellen quests before i visit ranni but they both take me way after i should visit ranni ?

What are some steps i should be looking for till i reach lvl 50, 100? I have general idea which sets and weapons i should be using then, im more for along the way tips.

I finished my pure str ( plus vit / end ) Ugg!Smash! build, want to try something more for a change :)

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