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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/dota2 by /u/Buttlumberjack on 2024-04-10 08:21:38.


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The original was posted on /r/dota2 by /u/chunky_epilepsy on 2024-04-10 07:15:16.

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The original was posted on /r/dota2 by /u/qpun on 2024-04-10 06:43:15.

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The original was posted on /r/dota2 by /u/Mad_Mab on 2024-04-10 03:27:18.

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The original was posted on /r/dota2 by /u/SouthAmericaesports on 2024-04-10 01:27:02.

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The original was posted on /r/dota2 by /u/chunky_epilepsy on 2024-04-10 04:05:09.

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The original was posted on /r/dota2 by /u/chunky_epilepsy on 2024-04-10 03:13:22.

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The original was posted on /r/dota2 by /u/Wet_Popcorn on 2024-04-10 02:11:50.

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The original was posted on /r/dota2 by /u/rhadog on 2024-04-10 01:08:49.

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The original was posted on /r/dota2 by /u/ShoppingPractical373 on 2024-04-09 22:01:08.

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The original was posted on /r/dota2 by /u/FroSSTII on 2024-04-09 21:11:30.

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The original was posted on /r/dota2 by /u/Suitable_Spot5946 on 2024-04-09 21:11:39.


Respect Quinn for this

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The original was posted on /r/dota2 by /u/TemporaryDealer1736 on 2024-04-09 19:36:19.


After spending a few minutes consulting a calendar, I’ve learned a few things about when we can expect the “mid-April” update. Here’s what I’ve found:

  1. There are 30 days in April.
  2. If Valve is referring to “mid” April, then there is also a “early” and “late” April.
  3. Through the power of division we can assume: Early April: 1-10 Mid-April: 11-20 Late April: 21-30

As of the time of this posting, it is April 9th, which is good news, because in just two days we will be in mid-April and the update could drop. Tomorrow, April 10th, will be even better, because we'll only be one day away from mid-April.

Personally, I hope Crownfall drops at the very beginning of mid-April because according to my calendar I surprisingly have nothing else going on.

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The original was posted on /r/dota2 by /u/WillStraight2843 on 2024-04-09 18:13:06.

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The original was posted on /r/dota2 by /u/119995904304202 on 2024-04-09 15:37:55.


Introduction

Roran & Myron, the Spiritbound shaman brothers, are controlled by one player, similarly to Lone Druid or Meepo, but they spawn, die, and revive together. Roran is an agile, melee core wielding a short blade, and Myron is a ranged support wielding a staff.

  • I will refer to Roran the melee core as Core, and Myron the ranged support as Support, so you can read this post more easily
  • Support's attack damage capped at 50 (useful to harass, pull, and apply Weaken, but not meant to scale)
  • Support has no items (apart from Wards/Consumables), has the same stats as Core (HP, Mana, MS, AS, Armor, Resistance)
  • If one dies, so does the other

Please ignore the placeholder numbers that I used, they're just conceptual to give you an idea.

Q - Ability 1: Quick Pass

  • Core throws his weapon to Support, who throws it back after 1 second. Core can move between throws to ensure the return hit lands
  • Each strike applies an auto-attack + 25/50/75/100. The return throw stuns for 1/1.25/1.5/1.75 seconds

NOTE: The purpose is for Core to cross behind the enemy and press Q, which causes a projectile to go back and forth between the two heroes, damaging and stunning

W - Ability 2 (Core Version): Spirit Lunge

  • Core dashes ~400 range in the targeted direction. Enemies he dashes through are slowed for 1/2/3/4 seconds (does not deal damage without shard). 16/12/8/4 second cooldown

NOTE: Short-range mobility spell, mainly used to set up Q - Quick Pass, or for additional chase or disengage

W - Ability 2 (Support Version): Summon

  • Support channels 2-4 seconds (based on their distance from one another) to teleport Core to a targeted location up to 600/700/800/900 range of himself. Both Support and Core channel the ability, so disabling either hero interrupts the ability. Upon teleporting, there is a burst of 50/100/150/200 damage around Core

NOTE: If you are in lane, the cast-time will be around 2 seconds. If you are across the map, it will take around 4 seconds. In lane, it can be used to reposition Core in order to initiate, to save, or to bring him closer to Support for assistance (let's say Support gets jumped while pulling/warding/getting rune). The minimum of 2 seconds adds counterplay, so you can dodge the AOE burst around the teleport or to interrupt the teleport. The other main use is for long-range teleporting, which takes longer to cast. It can be used to split-push with Core, but watch out for disables that can interrupt the teleport, or it can be used to gank. Think NP teleport, but you need to walk Support over to the other lane to do it.

E - Ability 3 - Passive: Weaken

  • Support's attacks place a stacking weaken debuff, up to 5 stacks
  • Each stack apples a 6% movement speed slow, up to 30% (at level 4)
  • Core's attacks deal 20 more damage per stack, up to 100 (at level 4)

NOTE: This is the main carry and harass ability. In lane, Support can hit the enemy to accumulate stacks, and then Core jumps in, to deal more damage to the weakened enemy. During the ultimate, Core can apply the stacks himself

R - Ultimate ability: Ritual

  • Support chants a channeling ritual to create a field with 800/1000/1200 range around himself. Lasts up to 10 seconds, can be interrupted
  • The field applies a 100% Fading slow for the first 2 seconds (helps set up Q and W upon cast)
  • Core and Support recover 5% HP per second while in the field, healing up to 50% of their HP
  • Core's hits apply weaken for the duration (since Support is channeling and can't hit)

Aghanim's Shard: W - Spirit Lunge applies an auto-attack on enemies hit. Additionally, Dashing through Support makes Support take . Good for farming, and landing additional hits for more damage/modifier procs on enemies

Aghanim's Scepter: Ritual can be cast on Core, with a 600 cast range. Support possesses Core, so that the field follows him and the ability can no longer be interrupted

Gameplay & Reasoning

Essentially, this position 1/2 hero goes around auto-attacking enemies with both Core and Support, while one weakens the enemy and the other deals the damage. Core's Q and W give him utility and bonus damage to stay on top of enemies, and Support helps out by weakening the enemy and repositioning Core when needed. In team-fights or high-ground pushes, Support creates a zone for Core to fight more efficiently, but it can be interrupted by jumping/disabling Support. Since BKB can't be used on Support to make it uninterruptible, Scepter does that for you, while you can still buy BKB on Core so that he can stay on top of enemies.

Conceptual Balance

Roran and Myron are very fun to play, and playing against them isn't too frustrating, as killing either one will cause them both to die. Additionally, Support is not a threat by himself as he deals negligible damage, so unlike Meepo/Arc, you can not just swap one out before he dies and hammer the enemy with the other unit. His main strength is his solid laning, while still scaling well with Aghs and his Q and W that scale with attack damage, but you can still counter him at every stage of the game reasonably, as long as his numbers are balanced properly.

Additionally, since Support has no defensive abilities/mobility, nor the ability to carry save items, the player must keep him well positioned, and try to protect him with Core. However, this might be too much of a crutch if the enemies have backline initiation such as Specter, Axe, Riki, etc. This is where the Scepter comes in, which gives you a save. This still isn't foolproof as Support can still be silenced or stunned to prevent him from casting it in the first place, and even if he lands it, it's not impossible to kill Core.

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The original was posted on /r/dota2 by /u/morfekta on 2024-04-09 15:46:40.


On the morning of April 9, ESL released an official statement withdrawing 1win's Dota 2 team from participating in ESL One Birmingham 2024. In its statement, the tournament operator claims that the squad was late in processing their visas. 1win, the company that has taken it upon itself to take care of these young players, wants to shine a light on the situation and talk about it from its side.

Here are a few points:

First. Qualification for ESL One Birmingham 2024 for the Eastern Europe region took place from January 26-28. We started preparing to apply for visas the very next day after the qualifications were completed

Second. On February 15, after collecting documents, receiving the invitation from ESL in final form and fulfilling other conditions, players and staff arrived in Moscow and applied at the consulate.

Third. ESL designated a deadline for the submission of visa data until April 5 inclusive. The deadline for a decision on the British visa is six weeks. On March 28, the decision was to be announced.

Fourth. On March 27, the British Consulate contacted ESL for further confirmation of 1win's participation in the upcoming tournament. According to the assurances of the consul and the representative of the TO, the connection broke down during the conversation, and that was the end of the dialog at that point. Only a week later the British side was able to receive final confirmation of 1win's participation.

Fifth. On April 5, ESL extended the deadline to April 8, 13:00 Moscow time.

1win received confirmation of Timur Ahilles Kulmukhambetov's visa on the evening of the 5th at 21:00 Moscow time and immediately notified ESL.

On April 8 morning our visa agent asked ESL to delay the deadline until the evening or the next morning as the visas are ready but not yet printed.

It is important to keep in mind that ESL's final deadline fell on a weekend during which no official consulate is open. We are grateful to ESL for the extra time, but please keep this fact in mind - the allotted deadline was not enough. Not because of 1win or ESL, but because of bureaucratic rules.

April 8, 12:55 Moscow time - we inform ESL that we have a response and ask for time until the evening to provide confirmation.

April 8, 14:13 Moscow time - ESL asks to provide confirmation. We asked for a couple more hours, but were ready to provide a completed coach visa. Given that we were applying as a group, the rest of the visas were on their way ready.

April 8, 15:19 Moscow time - we are notified of our exclusion from the tournament.

April 8, 17:00 Moscow time - we received our visas.

Now all players and staff have visas in their hands, dated April 8, 2024.

Unfortunately, according to ESL rules, we did not meet the deadline. The players put a lot of effort in qualification, the organization provided them with full support, the media team prepared to fly to the tournament together with the guys to create content. However, we will miss it because of a mere trifle measured in four hours.

Keep cheering for us in the upcoming tournaments where we will surely qualify and participate directly.

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The original was posted on /r/dota2 by /u/DDemoNNexuS on 2024-04-09 07:46:53.


Basically, everytime Jugg does a slash, he will dash to the opposite side of the target that he's slashing

* teleports behind you, nothing personal, kidd. *

With that in mind, it's basically nothing unless you are absolutely aware that if you slash from where you at will cause you to be in 425 Range of another possible target, Or guarantee a second slash before going in range of other targets.

This knowledge serves no purpose.

As i've shown with a fast moving target you'll start to realise it doesn't matter cause at somepoint you'll be flying everywhere

Also, bloodstone increases the Search radius.

Edit: deleted my previous post cause i actually dont know how to upload video on reddit lmao

Jugg's omnislash

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The original was posted on /r/dota2 by /u/notcam on 2024-04-09 09:35:51.

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The original was posted on /r/dota2 by /u/Leather_Builder_7182 on 2024-04-09 07:40:40.

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The original was posted on /r/dota2 by /u/Mysterious_Strike_84 on 2024-04-09 10:15:56.


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The original was posted on /r/dota2 by /u/Substantial-Deer77 on 2024-04-09 09:39:33.

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The original was posted on /r/dota2 by /u/noproblemCZ on 2024-04-09 09:38:08.

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