Deadlock

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10 users here now

A Lemmy community for the upcoming Valve Corporation game Deadlock

founded 2 months ago
MODERATORS
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  • Grey Talon: Base bullet damage reduced from 30 to 27\
  • Grey Talon: Movement speed scaling from Spirit Power reduced from 0.032 to 0.025\
  • Mirage: Fire Scarabs cooldown increased from 32s to 40s\
  • Mirage: HP per boon reduced from 41 to 37\
  • Bebop: Sticky Bomb now gains 1% stack on attach (still gains 5% on target death)\
  • Paradox: Time Wall T3 silence duration reduced from 3s to 2.5s\
  • Metal Skin: Cooldown increased from 21s to 28s\
  • Siphon Bullets: Max HP Steal is now affected by falloff\
  • Improved Burst: Damage threshold requirement reduced from 200 to 175
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submitted 2 days ago* (last edited 2 days ago) by [email protected] to c/[email protected]
 
 

Boxes have turned into pumpkins.

Some characters are wearing masks!

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submitted 5 days ago* (last edited 5 days ago) by [email protected] to c/[email protected]
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  • Urn NW lead requirement increased from 8% to 10%
  • Majestic Leap: Cooldown reduced from 45s to 40s
  • Shiv: Killing Blow cast range increased from 13m to 14m
  • Shiv: Killing Blow rage per weapon damage increased from 0.015 to 0.017
  • Shiv: Killing Blow drain rate reduced from 0.3 to 0.25
  • Bebop: Sticky Bomb stacks no longer decrease on death
  • Bebop: Sticky Bomb now gives stacks based on dying heroes hurt by Sticky Bomb damage with a 12 second buffer (previously anyone hit by the bomb would automatically grant stacks)
  • Bebop: Sticky Bomb damage per stack increased from 3% to 5%
  • Bebop: Sticky Bomb spirit power damage scaling increased from 0.9 to 1.2
  • Bebop: Sticky Bomb T1 improved from -7.5s to -8s
  • Bebop: Sticky Bomb cooldown reduced from 19s to 18s
  • Grey Talon: Movespeed spirit scaling reduced from 0.04 to 0.032
  • Grey Talon: Bullet damage spirit scaling reduced from 0.13 to 0.12
  • Kelvin: Ice Path cooldown increased from 38s to 42s
  • McGinnis: Mini Turrets Spirit Resist reduced from 80% to 70%
  • McGinnis: Spectral Wall cooldown increased from 37s to 46s
  • McGinnis: Spectral Wall T2 cooldown improved from -14s to -23s
  • Paradox: Pulse Grenade T3 reduced from +1m per Pulse to +0.75m
  • Seven: Storm Cloud DPS increased from 110 to 120
  • Yamato: Shadow Transformation cooldown reduced from 90s to 85s
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It’s been a couple months now with the game out. What’s everyone’s favorites hero’s to play as?

Mine are:

  • Wraith
  • Grey Talon (Even before the last patch)
  • Kelvin
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UTC +2 (Germany) is 18:00 - 20:00

Was interessted to try the new heroes and finally made my 50 games to only to be met with a time limited access.

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Big update as always. I'm interested in seeing the new cel shading on characters.

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Source: Art by Nafn

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submitted 1 week ago* (last edited 1 week ago) by [email protected] to c/[email protected]
 
 
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submitted 2 weeks ago* (last edited 2 weeks ago) by [email protected] to c/[email protected]
 
 

Ranked Matchmaking Update:

  • We have adjusted the matchmaking schedule to not be split across many different hours throughout the day, primarily to help address queue times. There will now be a wider continuous, but more concentrated, set of hours that it is enabled in. The schedule is now more simplified as well, as there is no more user selection component.

Update 2 from about half an hour ago:

  • Ranked now has weekend specific hours (starts 5 hours earlier)
  • Fixed some regions (South America, Oceania, Asia) that were off by 1-2 hours from their intended times
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Art by SSAO on pixiv

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Why? Why not?

I don't care about the ranks themselves, but I am tempted to give it a go and see if it results in better matchmaking than standard play.

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