Boomer Shooter

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"Boomer Shooters" are a sub-genre of first-person shooter (FPS) games, known for harking back to the fast-paced, adrenaline-fueled action of 1990s classics like DOOM, Quake, and Duke Nukem. They emphasize run-and-gun gameplay, maze-like level design, and an arsenal of diverse weapons. With little regard for realism, these games prioritize explosive action, non-linear exploration, and often feature fantastical, over-the-top enemies and environments.

founded 1 year ago
MODERATORS
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Now that we have this community growing I’d like to ask if anyone here has ambitions to be a moderator? The pay is nonexistent, the complaints, moderate, and the sense of achievement is, well….

If someone will step forward to assist with moderating I’d be able to ruin more peoples day by creating another community for gamers of a different genre. I’ll ultimately request a moderator there too. Message me directly.

And never forget, friends let friends drink and B.S.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

That’s right, the following is a list of FULLY VERIFIED BOOMER SHOOTERS! This is not exhaustive and will continue to grow over time.

  • Warhhammer 40k: Boltgun
  • Cultic
  • Doom
  • Doom II
  • Doom Eternal
  • Dusk
  • Forgive Me Father
  • Impaler
  • Murder House
  • Project Warlock
  • Ultrakill

#steamdeck #boomer_shooter

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cross-posted from https://lemmy.mods4ever.com/post/126

if you've never seen Build Engine Randomizer before, here's the trailer https://www.youtube.com/watch?v=ARZhfS1SLVE&list=PLZIQTa_kwZhBksj7UzcahPiRaHk87fWch&index=1

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Selaco enters Early Access in May 2024.

Steam link: https://store.steampowered.com/app/1592280/Selaco/

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 
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cross-posted from: https://programming.dev/post/3540684

Should be compatible with Build Engine Randomizer since we just modify map files, but I don't have a VR headset (yet) to test with.

Also supports Blood, Shadow Warrior, and Powerslave

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cross-posted from: https://lemmy.ca/post/3178916

Quake Pro League Championship-Final Day is live now, top 6 players left. The format is 1v1 Duel

If you aren't familiar, Quake Champions is a free-to-play shooter on Steam and, in my opinion the best fps Esport. If you log in now you'll get a free Quake Con 2023 skin :)

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

After hearing the creator of Rick and Morty was involved with this game I was GOING to recommend:

High on Life is a cosmic adventure game that unfolds on an Earth attacked by the G3 cartel, extraterrestrial beings who exploit humans as drugs. The protagonist, a directionless high school graduate turned space bounty hunter, embarks on a mission to halt the invasion. Alongside the hero are his sentient and vocal weapons known as Gatlians, providing commentary and guidance throughout the journey. The game's interstellar journey spans across various cosmic locations, such as a jungle and a city built on an asteroid's surface, encountering both hostile and neutral characters. The player uses a unique arsenal to combat enemies, including a pistol, rifle, shotgun, knife, and a distinctive grenade launcher that shoots “baby grenades." Alongside battling adversaries, players solve simple puzzles and upgrade equipment in this captivating game.

STOP

While this sounds good, if you google “High on Life” you’re going to find LOTS of configuration recommendations on how to adjust the video…

So it’s even playable.

One guy had a 7950 CPU and a 4070 GPU and couldn’t get the game to 60 fps…

The last patch for the game was in March.

OTOH

RECENT user reviews are VERY POSITIVE AND it is fully verified for the Steam Deck.

So what am I saying? The bugs MAY be fixed based on available information. YMMV

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Back when Red v.s. Blue didn’t lead to a 4 count indictment.

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Well, I guess it IS boomer shooter material… kinda?

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This is a game type that I can find everywhere but in the iOS ecosystem. Got any recommendations?

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

What are your three favorite boomer shooters in no particular order?

First, I’d have to thank Warhammer 40K Boltgun for bringing me back to the fold.

Second, I’d thank Doom(2016) for kinda filling in and keeping interest alive.

Third, I’d go back to the first 3D shooter I bought, Heretic.

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Chasm: The Rift, also known as Chasm: The Shadow Zone, is a first-person shooter video game developed by Action Forms and published in 1997 by GT Interactive Software, WizardWorks, and Megamedia Corp. Intended to compete with Quake, the game was released after GT Interactive lost publishing rights to Activision. The player embodies an unnamed Marine tasked with thwarting the invasion of the "Timestrikers", mutant beings that threaten different time epochs. The gameplay journey spans various locations, from modern military bases to ancient Pharaonic tombs, typically characterized by dark, catacomb-like corridors. A standout feature of the game was the ability to dismember enemies.

Originating from Ukraine, Chasm: The Rift is recognized as an innovative FPS title from its era and the first Eastern European "boomer shooter". It offers an exhilarating journey through the Corridors of Time and the thrill of ripping limbs from monstrous foes with the iconic BladeGun. The game also features an advanced weather system. With recent updates, players can now experience this late 90's classic on modern PCs, complete with full 4K support, enhanced sound design, and achievement systems. It's also been localized into twelve languages, making it accessible to a wider global audience.

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What boomer shooters are you playing this weekend?

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In the arcade horror FPS game, Bloodhound, players are entrusted with the role of a member of the Order of Keepers of the Gates. Their mission is to safeguard the gates of Hell from the nefarious Cult of Astaroth, intent on unlocking them to unleash evil. The game is a spectacular fusion of elements from cult horror films and real-world locations, teeming with unique enemies and formidable Hell bosses. Players can look forward to a robust arsenal of weapons and a hyper-fast-paced, blood-soaked gameplay experience.

The game, set in meticulously designed hellish environments, draws its inspiration from cult horror films, legendary FPS games, and real-world references. As a brave member of the Order of Keepers of the Gates, players confront 16 different adversaries with sinister abilities. The opponents range from unholy abominations to diabolical cultists, each encounter designed to test your abilities, reflexes, and strategic prowess. Five devastating Hell bosses await, guaranteeing ultimate challenges for the players armed to the teeth.

Bloodhound invites players to immerse themselves in intricate, hellish settings inspired by cult horror films and real-world references. A multitude of devilish enemies awaits, from demonic devil-spawns to horrifying bat-baby hybrids. To confront these formidable foes, players have access to an array of lethal weapons, including machetes, double-barreled shotguns, crossbows, rocket launchers, and an innovative chainsaw-flamethrower.

Rafal “Flint” Krzeminski, CEO of Kruger & Flint Productions, expresses his enthusiasm for Bloodhound's upcoming release. This game promises an explosive experience with hyper-fast-paced FPS gameplay. The developers have taken player feedback from the prologue into account, ensuring the final game provides an explosive encounter against evil forces. The high stakes question remains: will players endure the blood-soaked battles and truly embody Hell’s gatekeeper?

Bloodhound released on July 18th on PC via Steam. Players can wishlist the game to keep track of its intense, fast-paced gameplay. The free prologue, Bloodhound: First Day in Hell, is available for play test. Bloodhound pledges a thrilling battle against darkness with a vast assortment of devilish enemies and a wide arsenal of weapons. Players should brace themselves for an explosive encounter with evil and fully embrace the role of Hell’s gatekeeper.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

From Beneath Software has announced an exciting new project called Retchid, a fast-paced, atmospheric first-person shooter that seems set to satisfy fans of the third DOOM. The game, which has been closely followed since its announcement at Realm’s Deep 2020, is currently under development with the team working tirelessly to create an engaging and enjoyable gaming experience.

The storyline of Retchid takes place on Titan, one of Saturn’s moons. The Terra Excavation Corporation (TEC), reminiscent of UAC from DOOM, has established a mining facility on Titan. The player's character is sent to resolve a communication issue, only to discover that the facility has been overrun with otherworldly creatures.

The game's campaign will take players through over 20 levels split into three episodes. The environment recalls those of DOOM 3 and DOOM 2016’s facilities, as well as Half-Life’s Black Mesa. With its dark industrial and macabre themes, the TEC facility resonates with the atmosphere of the DOOM reboot. There might also be some similarities to Perilous Warp, although this is speculative.

Retchid offers players more than 10 unique weapons, each with their distinct firing modes and upgrades. Players must deal with over 20 different types of enemies that can flank, take cover, and lunge at them. Furthermore, the game introduces a co-op mode, allowing you to experience the entire game with a friend. Alongside this, there will also be an arena-based deathmatch mode supporting up to four players, promising fast-paced gameplay.

Impressively, Retchid seems to prioritize the essentials: robust weapons, an enjoyable dismemberment system, and high-quality audio work. It appears that the game is built around classic shooty action, eschewing complexities like puzzles or convoluted navigation. Anticipation is high for a demo to confirm these promising features. Retchid releases in 2024, with development updates available on From Beneath Software’s website, their Twitter (@FromBeneathSoft), and the official r/retchid subreddit.

#Retchid #boomer_shooter

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Stepping into the realm of roguelike gaming, PERISH has brilliantly mastered the art of combat mechanics with a unique blend of guns and melee weaponry. Its approach to combat gives players the freedom to pick their playstyle; whether that be a gunslinger or a sword-swinging gladiator, the choice is yours. The game begins modestly, gifting you only a broken sword hilt and a dose of encouragement. Gameplay encompasses advanced mechanics like the ability to block, dash, and kick enemies into a myriad of fatal situations, conjuring a sense of satisfaction as foes meet their end.

Straying from the beaten path, PERISH offers static levels with randomized objectives, adding a novel spin to the usual roguelike formula. Whether you're facing a survival challenge in a confined area, lighting up torches in a test of dexterity, or standing off against a formidable champion in a combat challenge, each level provides a unique experience. The dynamic gameplay consistently serves up fresh opposition to grapple with, from ranged magic users to flying demons, keeping players on their toes.

Firearms in PERISH pack a significant punch, but don't be fooled, they're not always your best bet. Reloading can leave players vulnerable, accentuating the need for co-op gameplay where players can compensate for each other's weak points. With a maximum of four players, the tactical dance of covering gun-wielders while they reload elevates the game's cooperative essence.

PERISH showers players with upgrade cards upon objective completion, but these bonuses only last until death, adding an element of transience and challenge. The various cards offer different perks, paving the way for complementing builds amongst players, and introducing an additional layer of strategy. Despite being tailored towards co-op play, solo runs are feasible, albeit tough, with difficulty scales independent of player count.

Apart from its intense gameplay, PERISH also shines in its visual style. Its environments are bathed in a golden hue, an aesthetic that occasionally threatens to blur levels together, but thankfully refrains from overstepping. Accompanied by a soundtrack that seems straight out of a heavy metal album, the game's overarching Roman mythology theme collides spectacularly with modern elements. Picture sword-wielding gladiators clashing with gun-toting automatons, and you've got a taste of the distinct visual feast PERISH serves.

However, no game is without its flaws. The core combat can become monotonous, particularly when playing solo, due to the single-weapon limit and static levels. Additionally, the game's narrator can be irksome with her repeated dialogue in each run-through. Yet, for players unfazed by the roguelike genre's inherent grind and replayability, PERISH proves to be a satisfying, albeit confined, experience.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

Just now found an amazeballs Easter egg in quake enemy territory. I’m sure EVERYONE else knows, but in case you don’t…

Read the “credits” on the right side.

If you are interested in playing Quake Wars go here and download the client, the server, the 1.5 patch, and the serial key so that you have everything you need to play.

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I’m going to stream random boomer shooters. Don’t know which ones, and I may play more than one. Look forward to you being there.

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

EDIT: Well, we’ve HIT these milestones…

50 posts 50 users 100 subs

I don’t care, I’m celebrating with updated artwork right now. There’s a LOT of us here. I wouldn’t have expected it this quickly, but here we are.

Remember:

Friends let friends drink and B.S.

#boomer_shooter

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submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

GZDoom is a powerful and versatile game engine derived from id Software's DOOM, a legendary first-person shooter (FPS) that revolutionized the gaming industry. This engine provides a modern platform for DOOM fans and game developers to create and play DOOM mods or total conversions, bringing in the capacity for enhanced visual details, advanced scripting, dynamic lighting, and many other improvements while still retaining the core DOOM gameplay mechanics. It has OpenGL support, which allows for a range of effects such as dynamic lighting and fog, reflective surfaces, and high-resolution textures, thereby offering significant graphical upgrades compared to the original DOOM engine.

Furthermore, GZDoom supports many games beyond DOOM, including Heretic, Hexen, and Strife, as well as fan-made projects. It also has a vast range of features, including 3D floors, slopes, and extensive modding capabilities, all of which allow for significant enhancements to the gameplay experience and creative freedom for modders. This flexibility and power make GZDoom a preferred choice for many DOOM modders, allowing them to breathe new life into this classic game by creating complex and immersive mods that both pay tribute to and expand upon the original DOOM experience.

Id Software’s DOOM has inspired countless mods and standalone titles since its source code was released six years after the game’s debut. DOOM mapper Bridgeburner is leveraging this freedom to create a GZDoom engine-based total conversion game, The Age of Hell, which replaces all vanilla assets to provide a fresh yet familiar experience. Retaining the fast-paced action intrinsic to DOOM, The Age of Hell employs sprite-based enemies and weapons to maintain the classic 90s aesthetic, with voxels used for pickups. The game is set to be a massive total conversion with a heavy metal soundtrack and six extensive episodes featuring distinct environments including icy locales, marble crypts, nightmare realms, tech-centric zones, and gothic palaces.

Each episode of The Age of Hell will present large, intricately designed environments with dynamic lighting and unique monsters, two bosses, and gameplay tailored to its demonic bestiary. New and familiar faces will populate the game, such as the nightmare fuel-infused Cacovore, the upgraded Cyber Lord, and the aggressive new demon, the Hasmodel. To battle these foes, the protagonist will be equipped with an arsenal of weapons redesigned with a holy theme and alternate fire modes to keep them relevant throughout the game. This includes an even more destructive BFG and a visually striking Super Shotgun. The game, rumored for a release by the end of 2023, will see the protagonist using these weapons and redesigned armors to take on Hell.

Lycanthorn II, a first-person shooter game inspired by the iconic Castlevania series, uses the GZDoom Engine to create an immersive gaming experience filled with color, adventure, and unique challenges. Players will follow the protagonist, Rain, through the lands of Morvania, using axes and blood magic to combat the pervasive evil. The game is characterized by vibrant, flowing colors and exploration-focused gameplay, inviting players to traverse caves, castles, and even the insides of a giant fish. Gameplay is driven by collecting keys, conquering accessible areas, and defeating bosses before moving to the next challenge, supplemented by the ability to recruit three unique party members, each offering different playstyles and exploration methods.

Despite its short gameplay duration, Lycanthorn II leaves a strong impression with its amalgamation of first-person shooter and platforming elements, offering a fresh gaming experience with distinct influences yet maintaining its unique identity. Players can explore, battle diverse enemies, and recruit party members with different abilities, all within a captivating world vivid with color and detail. While there are minor inconveniences, like seemingly forced platforming and a day/night cycle that unleashes numerous enemies, these don't diminish the overall appeal of the game. Ultimately, Lycanthorn II succeeds in being a brief, yet passionately-crafted game that inspires a sense of loss and longing for more once the credits roll.

Relentless Frontier is a GZDoom project, crafted by Fission Ogre under the Hellforge Studios banner. This game is centered on using high-powered sci-fi weapons to decimate adorable creatures, spread across three episodes, and is in Early Access. The game storyline, set in 2482 AD, revolves around Noah Gansky, a scientist wrongfully convicted of murder and sentenced to life. However, en route to his prison, his vehicle crash-lands on a desolate planet, forcing him to combat colossal insects in a bid for survival. Each episode introduces new enemy factions, which interact intriguingly with those from previous episodes.

The game features four unique weapons, including a melee weapon called the Omniaxe and a belt-fed 1D-gauge shotgun named the Peacekeeper, which is expected to easily and amusingly decimate enemies throughout the game. The enemies in Episode 1 are the Armilimax, a fascinating race of insectoids consisting of slug-like toes and gelatinous entities known as Elders. These Elders telepathically control the slugs, making them harmless once the Elders are destroyed. The game promises many such interesting quirks about the enemies, ratcheting up the excitement for future episodes.

SharpShooter3D, a total conversion mod for GZDoom created by HeadHuntersGames, was among the almost 800 games removed from Steam when publisher Dagestan Technology was taken down for breaching the publisher code of conduct. Set in the fictional country of South Slovenko, the game features a heavy focus on melee combat and a narrative centered around civil unrest. Players navigate through diverse environments like clubs, bars, housing estates, rooftops, and even a sci-fi hellscape in a journey to take down the government. Missions in SharpShooter3D vary in length and quality but maintain a similar design, adding occasional unique twists to keep the gameplay engaging.

SharpShooter3D distinguishes itself from most DOOM II total conversions with its emphasis on melee combat, featuring common weapons like beer bottles, box-cutters, hammers, and power drills. The game has a one-weapon carry limit which forces players to experiment with different weapons in a single playthrough. However, the melee-centric gameplay can be quite primitive and clunky at times, offering a rather unsavory visual experience despite its visceral impact. SharpShooter3D's depiction of an Eastern European slum is laudable, with grimy apartment blocks and littered streets setting a grim, immersive atmosphere. Despite minor drawbacks such as awkward vehicle sections and less intelligent enemy AI, the game’s unique, unpredictable elements make it worth exploring, particularly for those seeking an unconventional DOOM mod experience.

The boomer shooter genre expands with the early access release of Supplice, a game originally envisioned as a total conversion for Doom, but subsequently developed into a standalone shooter built using the GZDoom engine by members of the Doom modding community. The game features a narrative similar to Doom, where humanity's star-traveling technology leads to an encounter with hostile alien creatures who have overrun the exocolony Methuselah. As the player, it's your duty to fend off or annihilate these extraterrestrial threats. Supplice Publisher Hyperstrange's marketing manager, Mateusz Filipek, highlights the game's retro-style graphics, classic level design, and nods to other popular shooters as some of the elements old-school FPS fans can anticipate.

Despite the game's simplicity, reminiscent of the early Doom or Duke Nukem 3D, Supplice upholds the genre's traditions by emphasizing robust gunplay against a large array of alien adversaries. The early access release includes the first of six planned episodes, consisting of five extensive maps and a concluding boss fight. Developers estimate the completion time for this episode to range from 2.5 to 4.5 hours, depending on the player's strategy and difficulty level. The game also supports user-created content, with several fan-made maps already available.

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The FORCE engine. (lemmy.ninja)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

The 1995 Star Wars classic, "Dark Forces," has been granted a new lease of life, thanks to a thorough remastering from The Force Engine. The 1.0 build of this project, three years in the making, presents an array of enhancements, from high-definition resolutions and modern control schemes to improved performance. The masterminds behind this reinvigoration are developers luciusDXL, winterheart, and gilmorem560. "Dark Forces" enthusiasts can now dive back into the game's memorable levels and expansive user modifications using this updated engine.

The driving ambition for The Force Engine was to replace the need for DosBox and the original game executable, which was met with the release of version 1.0. The improvements go beyond aesthetic upgrades. Troublesome bugs like freezing on ice or missile malfunctions have been addressed, along with setup-related DosBox issues. This new engine offers modern conveniences and a more seamless gaming experience while preserving the original 320x200 fixed-point renderer for players yearning for a dose of nostalgia.

The Force Engine also brings a host of new features to Star Wars: Dark Forces. From mod support and high-resolution widescreen visuals to improved AI and a revamped save system, these enhancements bring Dark Forces up to par with modern gaming expectations. Notably, the engine offers an extensive range of customizable quality-of-life improvements, including optional mouselook, aiming reticle, autorun, and more.

"Dark Forces," which made its mark as the first Star Wars FPS and the precursor to the Jedi Knight series, has received the ZDoom treatment with the new Force Engine. The game, often compared to the "Doom Clone" era of first-person shooters, shines in its Star Wars-themed presentation. While its successors in the Jedi Knight series have overshadowed it, Dark Forces' renovation brings its immersive Star Wars atmosphere, engaging storyline, and unique weapon arsenal back to the limelight.

The Force Engine has revolutionized Dark Forces for modern players. The installation process, including mod implementation, is designed to be simple and quick. While the game itself is not freely available and must be procured separately, the ease of use offered by the Force Engine promises a world of revitalized FPS levels. Along with the plans to extend support for Outlaws in the project's 2.0 update, the future of The Force Engine is promising, helping to bring the classics of yesteryears to the gamers of today.

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