this post was submitted on 16 Oct 2023
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The moment that inspired this question:

A long time ago I was playing an MMO called Voyage of the Century Online. A major part of the game was sailing around on a galleon ship and having naval battles in the 1600s.

The game basically allowed you to sail around all of the oceans of the 1600s world and explore. The game was populated with a lot of NPC ships that you could raid and pick up its cargo for loot.

One time, I was sailing around the western coast of Africa and I came across some slavers. This was shocking to me at the time, and I was like “oh, I’m gonna fuck these racist slavers up!”

I proceed to engage the slave ship in battle and win. As I approach the wreckage, I’m bummed out because there wasn’t any loot. Like every ship up until this point had at least some spare cannon balls or treasure, but this one had nothing.

… then it hit me. A slave ship’s cargo would be… people. I sunk this ship and the reason there wasn’t any loot was because I killed the cargo. I felt so bad.

I just sat there for a little while and felt guilty, but I always appreciated that the developers included that detail so I could be humbled in my own self-righteousness. Not all issues can be solved with force.

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[–] [email protected] 8 points 1 year ago* (last edited 1 year ago)

OneShot. The main story does something interesting early on to draw you in, then with the post game content I have just never felt so connected to a game. it's hard to describe without spoilers. I started the game in the evening then there I was at like 2am "I can't sleep until this world is free". you just really feel like you personally have a part in the story.

[–] [email protected] 8 points 1 year ago

Night in the Woods. Start to finish. It has so many moments where you just pause and go "....shit." It's the most perfect game ever made.

Also FF7. White teenage boy complex with Aeris for sure, but also blowing up oil facilities, killing CEOs, and Red XIII's story. It's wild to me the themes that this game gets across in Discs 1-2.

[–] [email protected] 8 points 1 year ago (1 children)

I'm at probably playthrough #4 of The Witcher 3, and the moment when Ciri wakes up still brings me to daddy tears.

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[–] [email protected] 8 points 1 year ago

The last of us 1 & 2, strong emotions with a lot of empathy

[–] [email protected] 8 points 1 year ago

The game OneShot was one of the few to ever have me emotionally invested to the point of tearing up. An excellent aspect of that game is having you the player be a character in the story in a organic way that makes sense plot wise. you converse with the character you are controlling, essentially a lost child that wakes up in a nearly dead world and wants to go home. You directly communicate, console, and encourage them. and it made me so much more invested. The original ending made you pick a very tough choice that leaves you emotionally deviststed, its dlc solstice finally gave a true definitive ending.

Everhood also gave me some emotions. Death is a very hard thing to contemplate and deal with, for me anyways. It helped make me a little more comfortable the nature of death and why its such an important aspect of existence. The game turns from fun cute psychadelic rythm game to heavy existential mercy killing of immortal beings who have gone fucking nuts and mentally decayed after trapping themselves in a legitimate eternity of immortality, and then their reality. The music is kick ass and the gameplay turns the old rhythm formula on its head.

[–] [email protected] 8 points 1 year ago (1 children)

Probably different to most people but I remember the first year of Uni summer holidays I spent playing Fable 3… which ended up being the entire 3mth holiday. I realised in real terms I just moved from one part of the cd to another and hadn’t accomplished anything else with my life in that time, no hobbies, friends or shared experiences.

I packed up my Xbox and refused to play another game for about 10yrs. Now I have a much better balance with games and my life

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[–] [email protected] 8 points 1 year ago

There are so many now, the one that comes to mind, maybe not the best but it's the one, is Braid. I don't want to spoil the ending, but I basically played the game in one sitting and the way the game ended just made something click into place in my mind and changed the way I think about the human experience.

[–] [email protected] 8 points 1 year ago

Kicking a window through because my brother beat me at Pipemania.

[–] [email protected] 8 points 1 year ago (2 children)

Either playing Beat saber on acid or finishing MGS4.

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[–] [email protected] 7 points 1 year ago (1 children)

When I started playing Horizon zero dawn, for first dozen hours I was in the state that fears the machines and sneaks everywhere.

Aloy's voice still terrifies me, I wish there was an option to turn off her random monologues.

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[–] [email protected] 7 points 1 year ago (5 children)

I encountered a rogue AI in Starfield that was kind of a trip. I ended up letting it go to be its own person.

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[–] [email protected] 7 points 1 year ago

Modern Warfare 2 (the first one). When you're climbing the ice wall and you fall and get caught, the level of detail on the face was astounding to kid me. It was like watching something in real life to me.

Probably helped that it was off of my sister's high def TV.

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago) (1 children)

Showing my age here, but I'd pick Ocarina of Time as the first game I feel like I had a profound reaction to. At the end of the game, when you defeat Ganon and save the princess, how does she reward you? by sending you back in time to be a kid again. I mean, I understand that it was supposed to be a gift, but it just felt like it was erasing the heroics that you had done for her and the entire kingdom of Hyrule.

Second, I would pick God of War (2018). As a father, that game knew exactly what to do to reel me in and make me care about the characters.

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[–] [email protected] 7 points 1 year ago

It was meeting the other players in real life. One lives in Europe.

[–] [email protected] 7 points 1 year ago* (last edited 1 year ago) (4 children)

During the game awards last year, there was a virtual concert announced in the game Sky: Children of the Light. It started immediately after the awards ended. I'd never played this game before that night. I loaded it up and joined something like 1000 other people in a virtual stadium around the artist in the center. It then teleported you outside where you followed her around, floating through landscapes, the clouds, etc while the concert continued. It was a surreal moment and I've experienced nothing like it before or since. It was way different from an IRL concert or a simple video streamed to my computer. It's hard to describe.

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[–] [email protected] 7 points 1 year ago

I think it was playing Golden Sun 2, when it is revealed that the world is slowly ending and that Saturas and Menardi were trying to save it.

It made me realise that real villains are just people doing what they believe to be right, whose priorities are different than your own. We're all trying to live a "good" life in the end, and a lot of things are more easily forgiven in that light, but that doesn't mean we'll all get along either, because we're all the villain in someone's story!

[–] [email protected] 6 points 1 year ago (1 children)

There was nothing quite as intense as a ServerSmash in Planetside 2. Which means ~800 people doing joint ops on a single map and everything is highly coordinated.
I think blob fights in EVE are even larger, but this was a first person shooter and also rather arcadey, not a thousand spreadsheets fighting at a server tick rate of 1 ^^

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[–] [email protected] 6 points 1 year ago (1 children)

Two come to mind. The first was when I was about 6 years old and walked in on my older brother playing Sim City 2000 on our family computer. It was the first time I had seen a video game of any kind. Before that, I thought computers were just boring machines for doing adult work. Seeing him playing a game on there changed my life, I've been a PC gamer ever since.

The second was when I beat Super Mario Bros on GameBoy. It was the first game I've ever beat fully and it was an incredible feeling. Took me almost a year to do, incredible grind at that age.

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[–] [email protected] 6 points 1 year ago* (last edited 1 year ago) (2 children)

My guy, you spared those slaves lives of abject torture and misery by sinking that ship. There was nothing immoral about what you did; it arguably would've been even more fucked up to keep them alive as they would have been recaptured and put through all of that all over again. You absolutely did solve the problem explicitly by using force.

Even if it was, you had no way of knowing the developers clearly didn't take into consideration the fact that people would purposefully raid slave ships to save the slaves anyway.

Just because it didn't go as planned doesn't make what you did wrong. What matters is your intent and only your intent. Things don't have to go perfectly or even correctly for force to be justified.

🤦 Why the fuck people feel guilty for using force in such contexts is beyond me.

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[–] [email protected] 6 points 1 year ago

Genshin Impact had an event where you had to deliver food to customers. The customers would be in the most out of the way places, and if you managed to find them, they would reject the food for the stupidest reasons. Many players complained about the difficulty, but maybe it was a commentary on how delivery ~~boys~~ partners are treated.

[–] [email protected] 6 points 1 year ago (1 children)

Any round of Space Station 13 or 14

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[–] [email protected] 6 points 1 year ago

Tackling a hard Souls' boss is always a roller coaster of emotion. Usually it's a bunch of anger, some despair, some hope, and ultimately victory. So cathartic.

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