this post was submitted on 29 Dec 2024
531 points (97.8% liked)

Greentext

4730 readers
1197 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 1 year ago
MODERATORS
 
(page 3) 50 comments
sorted by: hot top controversial new old
[–] [email protected] 6 points 1 week ago

30 minute cutscene that dumps a lot of exposition and it ends with a timeskip into the tutorial.

[–] [email protected] 6 points 1 week ago* (last edited 1 week ago)

Every mission is like this one from GTA:VC. Easy to fail, frustrating controls, annoying camera, long, unskippable intro and you can't save during it. Add minute-long loading times and it's perfect.

[–] [email protected] 5 points 1 week ago

The last one is Starfield in a nutshell

[–] [email protected] 4 points 1 week ago* (last edited 1 week ago)

Have to make permanent choices early on. Get poor, half-assed introduction into lore that is way overcomplicated.

Just like real life.

[–] [email protected] 4 points 1 week ago

As someone who hates souls games, make sure there are undodgeable attacks by enemies. Example, you’re walking past a wall and something attacks and kills you from behind. Also, make sure there are huge bosses with ambiguous hit boxes and indeterminable strike locations so dodging is weird and dumb.

[–] [email protected] 4 points 1 week ago (1 children)

There's a skip button in every cinematic but it does nothing.

load more comments (1 replies)
[–] [email protected] 4 points 1 week ago (2 children)

progressing through dialogues is achieved with ever-changing buttons (and combos?) displayed on screen, but in an ever-changing location.

load more comments (2 replies)
load more comments
view more: ‹ prev next ›