Have to make permanent choices early on. Get poor, half-assed introduction into lore that is way overcomplicated.
Just like real life.
This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.
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If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.
Have to make permanent choices early on. Get poor, half-assed introduction into lore that is way overcomplicated.
Just like real life.
There's a skip button in every cinematic but it does nothing.
They run a click-powered miner under the hood, transforming your anger into ad clicks.
Choices once made (purchasing armor) cannot be undone later. Buy a half-assed weapon in round 1, fill that slot forever and never be able to throw it away later.
Mind you, Monster Hunter World forces every player of a hunting squad to view an unskippable story mission cutscene in their own hosted instance before being able to join another player's session of the same mission.
Lots of watching the cutscene in a solo hunt, abandoning the mission, then joining on a friend.
Game is not open-source.
Does not run fluently on a modern computer in 2024.
Requires internet connectivity even though single-player.
Enemies get way harder as you progress through the game and upgrade your weapons, making all these upgrades essentially useless.
Earned levels increase your character's size permanently. As your character grows, it can no longer sneak into small tunnels to catch precious loot.
You have to spend your earned money after every round. You cannot save it to learn what skills you actually need and then bulk-buy later.
When you die you have to re-start from the beginning. From the very beginning.
Please stop trying to normalize the stupid QAnon frog.
Fuck that. Those losers don't get Pepe!
Binary morality system where you can only choose between being a normal person or a mass murdering psychopath. Then your decision has no consequences.
Dialogue system that gives you 3+ options which change literally nothing
Oh, Bethesda is in this?
No feedback when hitting enemies, besides generic blood splashing and maybe a stumble
Way more health than is necessary or interesting on enemies
Combat system is mindless and boring
Quests are full of "go to this cookie-cutter dungeon, clear it out and bring me the MacGuffin at the end" on loop.
The game has lots of bugs that were in the previous 2 games, and were patched in the fan-patches of both the previous 2 games.
Menus use a virtual mouse cursor even though you're playing with a controller.
Don't forget you have to hold the button for 5 seconds while an animated circle fills to ensure you are clicking on the button you want to click on.
Every single shelf, cupboard, sack, discolored patch of dirt, hollow tree, etc. Is lootable. 99.9% of the loot is useless. The remaining 0.1% is key to solving several quests and/or the best stuff in the game.
Gameplay heavily based on dodging and careful movement, but you can only dodge by double tapping movement keys or the stick
Wow, my controller just broke on it's own. It was right there on my desk, and then I read your comment, and it snapped itself in half.
Pointless inventory management and crafting.
inventory expansion slots only available for ~~purchase~~ rent with real money.
Everything has durability
Some items also rot, the rot timer doesn't stop in the unskippable cutscenes and maybe even continues ticking down while you are not playing.
The entire game is a series of chained together escort quests through dangerous territories, at awkward speed.
With extremely frequent pauses so the NPCs can spend 40 seconds fawning over the exact same flower they saw two feet back.
Why are they starting with "starting the game"?
They forgot to start with a kernel-level anticheat and a pointless, slow to load "need an account, always online" launcher.
Equipment can be upgraded, but only through an enormous amount of tedious grind for tiny incremental improvements.
By halfway through the upgrade tree, all the equipment is overpowered and will make any boss fight trivial, including the final boss of the game. All additional upgrades are meaningless.
You don't get to see the real ending unless you fully upgrade all the equipment.
Driving mechanic where you steer where you look, making it impossible to drive straight while looking around or behind you.
"boost me up"?
Probably from The Last of Us where you have to help a companion character reach a higher ledge which slows down gameplay.
But... That is a disguised loading screen. The ones everyone complained about as well. The game has to load the data at some point. So either it's completely being removed from the game via a screen or something like "boost me up" or crawling through the caves like in the new God of War.
Wasn't TLoU made by Naughty Dog who also made Jak and Daxter, a game which famously had no loading screens?
Huge amounts of foreshadowing, but the story is already very predictable.
Motion controls.
Very long unskippable cutscenes before all bosses.
Hitboxes that make no sense whatsoever.
Voice Actors that really want to be somewhere else. (perhaps with full bladders?)
All cutscenes are slideshows.
A huge open world, with massive Travel distances and no fast travelling, and theres nothing to explore.
> escort mission with walk-and-talk exposition dump
> keep close to the escort target or the radio will yell at you
> faster than walking
> slower than running
A currency system where the game has a normal currency that you can earn via tasks but that currency is artificially nerfed because there is an additional “premium” currency that is only available either in extremely paltry amounts that have to be saved over months of grinding or spending actual cash. Also there’s a ton of stuff that can only be purchased with large amounts of premium currency
A subscription for basic services like multiplayer or a song catalog even though you just paid $70 for the game
High paced action game that suddenly grinds to a halt for a forced stealth section that was clearly tacked on and poorly designed
Escort Section where the person you're escorting moves at a slower pace than you do, forcing you to jog, walk, jog all the time.
Want to quit the game? Sure go into the menu, click Quit Session -> Are you sure? -> click Yes -> Loading Screen -> Game menu -> click Quit Game -> Are you sure? -> click Yes -> Loading Screen -> Unskippable game title intro -> sub menu with Quit Game, Continue Game, New Game -> click Quit Game -> Are you sure? -> click Yes -> Loading Screen -> Desktop
Don't forget a save point right before the unskippable cutscene and overly difficult boss fight, so you get to watch it over again every time you die.