this post was submitted on 28 Oct 2024
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[–] [email protected] 5 points 3 days ago (2 children)

game devs gonna have to use different language to describe what used to be simply called "enemy AI" where exactly zero machine learning is involved

[–] [email protected] 5 points 3 days ago

Logic and Path-finding?

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[–] [email protected] 2 points 3 days ago

In a way he’s right, but it depends! If you take even a common example like Chat GPT or the native object detection used in iPhone cameras, you’d see that there’s a lot of cool stuff already enabled by our current way of building these tools. The limitation right now, I think, is reacting to new information or scenarios which a model isn’t trained on, which is where all the current systems break. Humans do well in new scenarios based on their cognitive flexibility, and at least I am unaware of a good framework for instilling cognitive flexibility in machines.

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