this post was submitted on 17 Oct 2024
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[–] [email protected] 36 points 13 hours ago (1 children)

I mean, I'm pretty sure it would be a good learning experience so I would really not regret it.

[–] [email protected] 27 points 13 hours ago (4 children)

I tried decades ago. Grew up learning BASIC and then C, how hard could it be? For a 12 year old with no formal teacher and only books to go off of, it turns out, very. I've learned a lot of coding languages on my own since, but I still can't make heads or tales of assembly.

[–] [email protected] 23 points 12 hours ago (1 children)

Assembly requires a knowledge of the cpu architecture pipeline and memory storage addressing. Those concepts are generally abstracted away in modern languages

[–] [email protected] 10 points 12 hours ago* (last edited 12 hours ago) (1 children)

You don’t need to know the details of the CPU architecture and pipeline, just the instruction set.

Memory addressing is barely abstracted in C, and indexing in some form of list is common in most programming languages, so I don’t think that’s too hard to learn.

You might need to learn the details of the OS. That would get more complicated.

[–] [email protected] 7 points 10 hours ago

I said modern programming languages. I do not consider C a modern language. The point still stands about abstraction in modern languages. You don’t need to understand memory allocation to code in modern languages, but the understanding will greatly benefit you.

I still contend that knowledge of the cpu pipeline is important or else your code will wind up with a bunch of code that is constantly resulting in CPU interrupts. I guess you could say you can code in assembly without knowledge of the cpu architecture, but you won’t be making any code that runs better the output code from other languages.

[–] [email protected] 5 points 13 hours ago (1 children)

Sounds very similar to my own experience though there was a large amount of Pascal in between BASIC and C.

[–] [email protected] 5 points 12 hours ago (1 children)

Yeah, I skipped Pascal, but it at least makes sense when you look at it. By the time my family finally jumped over to PC, C was more viable. Then in college, when I finally had to opportunity to formally learn, it was just C++ and HTML... We didn't even get Java!

[–] [email protected] 2 points 12 hours ago

I had used like four different flavors of BASIC by the time I got a IBM compatible PC, but I ended up getting on the Borland train and ended up with Turbo Pascal, Turbo C, and Turbo ASM (and Turbo C++ that I totally bounced off of). I was in the first class at my school that learned Java in college. It was the brand new version 1.0.6! It was so rough and new, but honestly I liked it. It's wildly different now.

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[–] [email protected] 23 points 12 hours ago

Shifts bit to the left

Um what am I doing

Shifts bit to the right

program crashes

[–] [email protected] 18 points 12 hours ago (1 children)
[–] [email protected] 13 points 11 hours ago (2 children)

I believe you meant to write genius.

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[–] [email protected] 13 points 11 hours ago

This game ran so smooth.

[–] [email protected] 7 points 11 hours ago* (last edited 8 hours ago) (2 children)

Don’t Want to be that Guy but you can actually use libraries in Assembly and probably want to, as otherwise you have no good way of interacting with the os.

[–] [email protected] 13 points 11 hours ago

You can actually pluralize library and probably want to.

[–] [email protected] 6 points 10 hours ago

In fact Chris Sawyer did use C for the purposes of linking the OS libraries necessary for windowing, rendering, sound etc.

[–] [email protected] 7 points 13 hours ago

Reminder that ttd was open source even before open ttd :D

[–] [email protected] 3 points 12 hours ago

Is it only 500,000 lines?

[–] [email protected] 1 points 11 hours ago

you need all of that when writing a game in assembly. wtf do you think assembly is?

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