this post was submitted on 19 Sep 2024
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Pixel Dungeon

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Maybe evaluation on the adjusted censer is premature but I still feel the trinket is not worthwhile. Even if I knew exactly when it's about to fire off, it still seems too inconsistent to pick over others.

While the censer probably won't fire directly on top of a scroll or potion, they can get caught up in the path of a firestorm/icestorm. Even if the censer doesn't shoot when you're in the shop, it could fire right by the door and end with the shopkeeper leaving.

My priority with the trinkets is to improve my win rate. The risk/reward ratio is not good. The reward feels meager and the risk, while I guess manageable, doesn't compare with other lower risk yet higher reward trinkets.

I think for it to be worth picking, you would need to have warning before it sets off and have a clue as to which gas. It's a censer that takes a while to shoot out; I think it would make sense that you'd smell it before it's dealt.

But that's just me. Anyone really liking the censer? Are there strategies for it? Only thing I've got is throwing items at the grass squares adjacent to the point of impact since they can keep spawning grass for a couple of turns, depending on where the gas landed.

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[–] [email protected] 3 points 1 month ago

A warning would be cool just like with explosive curse.

[–] [email protected] 3 points 1 month ago (1 children)

I really like it, but I'm a very daring player. I liked salt cube before the buffs as well

The censer also shoots out very beneficial gases in some situations. Shrouding fog just being purely beneficial to the player

The censer shoots the gas far enough that getting caught on it is rarely an occurrence for me

[–] [email protected] 2 points 1 month ago (1 children)

I find I get caught in the gases with some frequency. Sometimes I don't notice the censer activating and dive right into it. But that's a me problem. Other times, it fires in inopportune situations.

I haven't tried the salt cube yet. It seems like a worse vial of blood, but what do I know, I could be wrong. I like the shard of oblivion and didn't think the recent buff was needed.

[–] [email protected] 2 points 1 month ago

Yeah, it's definitely still dangerous, but I like the gameplay.

This is exactly what trinkets are meant for, to give new gameplay elements

[–] [email protected] 2 points 1 month ago* (last edited 1 month ago)

Pausing a few (3-6 maybe) turns before the censer fires, and a game log entry describing what it's about to do would be great.

The censer is glowing red hot!

The censer drips corrosive essence!

The censer is ice cold!

So on...

Even better, once that warning occurs, throwing the censer could cause it to fire immediately at the location thrown.

[–] [email protected] 2 points 1 month ago

I feel the obvious strategy is to try and find a ring of elements and get it pretty high leveled.

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago) (1 children)

Only thing I've got is throwing items at the grass squares adjacent to the point of impact since they can keep spawning grass for a couple of turns, depending on where the gas landed.

I've never been offered the censer, so I've never used it. I have literally no idea what you're saying here. 😅

What does the censer have to do with grass?

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago) (1 children)

One of the gas clouds the censer spits out spawns grass like the wand of regrowth. From the point of impact, it will expand and the grass area will grow for a couple of turns. The inner tiles will refresh and respawn if they're trampled, as the area grows outward, so throwing items at those squares can net more dew and seeds. I think using a wand of blast should work as well.

[–] [email protected] 1 points 1 month ago