Windowed Fullscreen should not be the default!!!
Games
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Nintendo needs to release old-school versions of Mario, Zelda, and Metroid again, maybe hiring out an indie developer like Sega did for Sonic.
Mario Kart is not a fun casual party game, because it rewards skilled metagame play way higher than racing skill.
While valid game design, it means new players will just be crushed by bullshit and not know how to improve by just playing better at the game in front of them.
PVPVE is not fun. Pick one, is your game PVP or PVE?
I'm sorry, I thought this was a hot take thread
Resident Evil 6 is one of the best games in the franchise. It's definitely the best out the 4-5-6 era. It's huge, has many, many hours of gameplay due to the three different campaigns. The monsters are fun, even if they do have guns, and the bosses are the wild and insane kind of Resident Evil content I'm in it for. It has all those romantic overtones between Chris and Piers. I'd call it a must play.
There has not been a good AAA game since 2016 and I don't think there will be
Making eSports teams be a thing was not a sustainable idea. Standard sports have stable rules, steady attendance revenue. Electronic sports are at the mercy of each game's developer and can't attract as many attendants
A lot of multiplayer games are made unplayable for newcomers because they'll be instantly slayed by a minority of players that revel in the killing of everyone they meet even though it's not the focus of the game.
Even though there's potential for cooperation, it almost never happens. You'll be quickly massacred by space pirates, roaming bandits, or whatever that have amassed high end weapons and ressources.
People who complain there were not enough good games spend too much time playing games.
OG Final Fantasy VII is the worst of the mainline games.
Now, I haven't played II, IV, VI, XI, or XIV. But I feel pretty confident about this.
I like random encounters in JRPG. Having enemies that I can avoid all the time (DQ11) removes the challenge and fun.
In earlier DQ games I enjoyed exploring new locations, taking the risks of being wiped by stronger enemies. In DQ11 there is no risk and no reward.