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The original was posted on /r/osr by /u/_musterion on 2024-04-08 11:39:19.
I really like the simplicity of the rules-lite systems in the title, but play-tested combat with my kids today and they did not enjoy the auto-hit mechanic. They really wanted to roll a d20 in addition to the weapon damage die.
I had some thoughts on how to do this in a roll-under system (rolling above the opponent’s STR to parry), but it got too complex.
So, I’m leaning towards converting these systems to a roll-above system (more intuitive) and rolling a d20 against STR for melee hits, DEX for ranged hits, and WIL for magic hits. Also, I plan on incorporating a Critical Hit mechanic for the excitement factor.
However, in the original games, I really like that as a player loses their STR, it becomes harder to make saves. How might one do this in a roll-over system without dice pools?
Or should I just keep the roll-under system and have 1 be the magic number in order to keep that “weakness” mechanism?