this post was submitted on 12 Feb 2024
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[–] [email protected] 31 points 9 months ago (1 children)

and yet it has DRM to prevent people from skipping past the grind in a pve game.

[–] [email protected] 9 points 9 months ago

Any form of taking money inside the game is the same abuse.

A sharper needle for smoother insertion is not better.

[–] [email protected] 7 points 9 months ago (1 children)

Also from the review I watched there are skins/Armour that give buffs in game that cost real money and guns that can be bought... can be "earned" witch I love but I don't love that it affects game play

[–] [email protected] 3 points 9 months ago (1 children)

The first one did a really good job of having an interesting range of guns and abilities which were very well balanced. There was no 'best gear'. I'm sure they're able to have things worth buying that don't give you an unfair advantage over people who haven't. It's a morally hazardous area though.

[–] [email protected] 2 points 9 months ago

It is that slippery slope that I am not ok with. For example I am not exactly ok with other games gives XP boost or weapons, materials, etc in a season pass.

[–] [email protected] 5 points 9 months ago (1 children)

The game is absolutely not pay to win in any way. I don't know where people are coming up with this.

The "buffs" on armor are all the same (seriously, look at all the armor pieces you have), have no advantage over anything, and are more just flavor than anything game breaking or actually OP.

The paid currency can easily be earned in game.

There is nothing pay to win about Helldivers 2.

[–] [email protected] 8 points 9 months ago

Paying to advance or get "gear" that does anything more than change looks is pay to win

[–] [email protected] 1 points 9 months ago (1 children)

Forgive my ignorance, I thought the game was just PvE? So people are paying to advance faster?

[–] [email protected] 2 points 9 months ago

There is artificial grind that you can pay past, it also has drm to protect the sanctity of the pve multiplayer according to the devs. Most people think it's to protect the $$ from the microtransactions.