this post was submitted on 23 Feb 2024
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The crafting rules. You spend at least 4 days to make an item for the same price you could have bought it for.
Oh, you can spend additional time to get the cost down to half, with the same rules as earn income? Well, you could also earn income the whole time, just buy the item and still have more money left than if you made it yourself.
I get that the rules are that way to prevent players from taking item balancing completely out of the GMs control with huge discounts. But it just feels bad for a player to invest into crafting only to be "allowed" to waste 4 extra days to essentially buy an item.
Man, I don't think any system has ever really gotten crafting right. Certainly not any D&D-like system, anyway.
In PF2e, everything you said is correct, but then on top of that, there's also the fact that you can only make something if you have the recipe anyway (which you in many cases might have to buy, or which might take the place of some other more immediately valuable treasure your GM might choose to give you), which essentially restricts you to only being able to make things your GM has specifically decided they want you to be able to make.
The alt crafting rules from Pathfinder Unchained ruled. No one wanted to use them because they were so involved, but they were thematic, allowed different player builds to shine, and had the possibility to be faster and/or cheaper, if you got lucky.