this post was submitted on 20 Feb 2024
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Playstation 2
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Not sure about your setup but just thought you should remember that the PS2 was primarily designed to be used with CRT TVs and they were blurry as hell. Game designers of that era expected it and even designed their in-game-assets around that e.g. jagged edges in low poly art got blurred into smooth curves.
PC emulators are even adding CRT filters to make games look more true to the intended vision.
Just want to add on clarification that this doesn't mean "they look bad because everything looked bad back then", but rather, they were designed to look good^1 on CRT displays because the graphics people were used to working with CRT artifacts, so when different display technologies arrived that didn't behave the same, the CRT-targeted graphics didn't look as good as they were meant to.
It basically came down to pixels bleeding into neighboring pixels in a way that created gradients between pixels. So while the pixels themselves were still limited to the ridiculously low resolutions of CRT TVs (which basically didn't change since broadcast TV was a thing), they could simulate a higher resolution for the shading with those subpixel gradients.
Spot on, thanks for clarifying!