this post was submitted on 08 Feb 2024
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What counters a sniper in the end is good map design. Basically, no matter where the sniper is, there has to be route that allows reaching him without him seeing you before you get into close enough to shoot him.
I'm no developer or programmer of any kind but wouldn't it be a simple fix by creating percentile ranges in the hitbox of the players? Headshot 100% damage, foot is 25% damage etc. etc.
That's definitely already a thing in most games. Sometimes sniper rifles do so much damage that even 50% is enough to OHKO though. Not sure what game specifically this is referencing
CS:GO/CS2, AWP, leg shot deals 75 damage, body and head instakill
Presumably Counterstrike. That's an AWP.