this post was submitted on 28 Dec 2023
355 points (94.7% liked)
Starfield
2861 readers
11 users here now
Welcome to the Starfield community on Lemmy.zip!
- Follow instance rules (no spam, keep it civil and respectful, be constructive, tag NSFW)
Helpful links:
Spoiler policy:
- No spoilers in titles; if you want to share images with spoilers, preferably post the image in the body of the post. If you do make an image post, mark it NSFW.
- Add
[Spoilers]
to your title if there will be untagged spoilers in the post. - Game mechanics and general discoveries (ship parts, weapons, etc) don't need a spoiler tag.
- Details about questlines and other story related content are spoilers. Use your best judgement!
Post & comment spoiler syntax:
<spoiler here>
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Sunk cost. Some people got so hyped up for it, they felt like they had to like it. Turns out that's not how it works and it's just... Not a great game.
I mean, we see this kind of review all the time. It's generally people that run out of things to do and start complaining that the game doesn't have infinite content.
The art of countering a bad review:
Negative review at 2hrs (refunded)
-Hey, you barely even opened the game!
Negative review at 5hrs
-You can't say that, you're barely through the tutorial!
Negative review at 15hrs
-You just haven't gotten to the good bits yet!
Negative review at 30hrs
-You rushed through it and missed all the good stuff!
Negative review at 60hrs
-Well if you played that long, it can't have been bad!
Isn't the comment I answered to doing the same though? Based entirely on whether it is positive or negative and the play time, they reached the conclusion that it was sunk cost fallacy.
My point was that user reviews are a mixed bag and people will leave negative reviews on games they enjoyed for whatever reason but I guess it didn't come across very well.