462
submitted 9 months ago by [email protected] to c/[email protected]
you are viewing a single comment's thread
view the rest of the comments
[-] [email protected] 31 points 9 months ago

Don't write every part of your adventure in advance. Unless you and your players are OK with some strong railroad tracks or agree to follow plot hooks, it's a recipe for wasted content.

That doesn't mean write an adventure or campaign, it means write an outline and the next session or three of content and then see where the party starts to go. A good thing to get in the habit of is ending a session right after a major decision has been made, especially if it pertains to traveling. Try to align the end of a session with the party's decision on what cave, cellar or town to travel to next. Then you can prep it as needed.

[-] [email protected] 11 points 9 months ago

Something interesting that Matt Mercer mentioned on their latest talkback was how often times he just creates problems but not a solution. Seems like a really great way to ensure the players are able to have freedom in how they approach things and you as a DM aren’t forced into ensuring a specific outcome

load more comments (2 replies)
this post was submitted on 26 Nov 2023
462 points (98.9% liked)

RPGMemes

10146 readers
89 users here now

Humor, jokes, memes about TTRPGs

founded 1 year ago
MODERATORS