this post was submitted on 26 Sep 2023
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Starfield

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This annoyed me. You can boost pack all the way from your New Atlantis penthouse balcony to the New Atlantis star port. Off a skyscraper, travel for miles. It’s fantastic - everyone should do it. Really gives a sense of the scale and capability of the world and game. It does that better than any actual quest or cutscene… bit of a missed opportunity if you ask me.

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[–] [email protected] 5 points 1 year ago (10 children)

It's a blast for sure. But what's the missed opportunity? Missions that take advantage of that?

Also why is New Atlantis so hard to navigate? I bet a lot of players assume you have to use the metro to travel between districts sorta like Fallout 3. It's almost like they originally designed the game like that, but then realized they could open it all up.

[–] [email protected] 6 points 1 year ago (6 children)

Exactly - missions that take advantages of it. Imagine, bounty target isn’t an idiot so has set up AA to stop you landing 300m from their front door, or defensive pickets that make it really hard to get there. Solution - jump from 1000m as your shop flies by - no retreat, complete the mission or die trying.

Or infiltrate a base at the bottom of a canyon - walk down the long path or hurl yourself off the top and land on the roof, trading shots as you go.

The game could do that - just didn’t

[–] [email protected] 2 points 1 year ago (2 children)

Those sound fun.

Yeah the game engine definitely holds back from showing the player what it can really do. I've seen glitched first-person ship takeoffs and they were beautiful. I don't really think it would be that hard to let us have a cockpit view taking off from the planet surface all the way into space. Just make some mist or something obscure the transition/loading of space.

[–] [email protected] 2 points 1 year ago

This happened to me when I jumped into a pirate ship and they took off, watching the world shrink away through the window was so cool but to get back I had to fast travel haha

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