this post was submitted on 11 Sep 2023
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Games

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[–] [email protected] 3 points 1 year ago (3 children)

I can side with what you're saying, but I don't understand how forgetting something in the name of profit in other industries has anything to do with the pace of game development.

[–] [email protected] -1 points 1 year ago (2 children)

It fails downwards. And I know that doesn’t make sense but when you push something through as fast as possible everything below it falters.

QA is garbage, QC is garbage, development becomes garbage because of those fast timelines because something has to be cut. You can’t do everything you need to do with shorter timelines - and that’s where it becomes “in the name of profit”.

[–] [email protected] 1 points 1 year ago (1 children)

You're describing the state of application/game development, yes.

But again, what was that rant involving other industries about?

[–] [email protected] 1 points 1 year ago* (last edited 1 year ago)

Just that it’s fairly similar across other industries. It’s a pretty common thread in most industries when people try to force things through without planning properly.

Also I wasn’t ranting about other industries, just making a note that it occurs everywhere. Profit for profit sake has made a lot of industries worse, including the gaming industry.

Edit: do you think QA/QC and development work only occurs in the gaming industry?