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Starfield is a “bizarrely worse experience” on Nvidia and Intel, says Digital Foundry
(www.theverge.com)
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It's not bizarre, as others have pointed out AMD has clearly had a hand in making sure this performs better on their GPUs. One instance could be a coincidence but when you've got multiple instances of things being 'missing', 'not optimised properly' etc for RTX cards, you have to wonder whether it's a bunch of coincidences or deliberate.
This has taken a lot of shine off AMD for me. They seem to be employing a Russia-esque strategy of "If I can't improve myself then I guess I'd better make things suck for other people so I don't seem as bad"
NVIDIA's entire business model is brand-exclusive proprietary software. Last I checked you can use FSR on NVIDIA but you can't use DLSS on AMD.
DLSS doesn't run on older nVidia hardware either as it's designed to utilize the raytracing and tensor cores of the RTX series. I recall reading somewhere that while it could technically be made to run without them, without the specific cores optimized to do the calculations required it would run terribly. Then again it might just be a blatant lie ¯\_(ツ)_/¯
FSR on the other hand is designed to run on standard GPU hardware and seeing as the tech is open source they can't exactly hide any code that would break compatibility with nVidia.