this post was submitted on 16 Aug 2023
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Here’s my thing: I don’t necessarily care what sort of game you make, I just want it to be feature-complete and technically solid (I.e. mostly bug-free). Whether that’s a small indie game or a massive AAA game, those two things should be true.
I think what most people find frustrating is that the in-game store is the most well developed part of most AAA releases nowadays, which often ship riddled with bugs.
"I won't try this game because it's too highly reviewed!" What a weird hill to die on.
D4 seemed to have been great at launch, but the seasons and battle pass stuff ruin it for me (though you can like it if you want, I don't care). I don't like the idea of a game being on a timer and asking me to play the way they want me to play it. This is what BG3 does right. It's a game with many options and many ways to play. It never tells you how you should and you also don't need to pay extra for other crap. You get a complete experience from start to finish with no timers and nothing extra asked of you.
This is why I dropped Destiny, despite loving it to pieces.
I liked D2 in the beginning until I realized it was CoD's multi-player put into its single player.
Maybe part of the issue is I left and came back, but I couldn't make sense of any sort of storytelling and "go here, shoot this" stopped being fun.
Which sucks because Destiny has some amazing worldbuilding ideas.
Still salted that they removed my boi Xol