this post was submitted on 09 Aug 2023
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Linux is a family of open source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991 by Linus Torvalds. Linux is typically packaged in a Linux distribution (or distro for short).
Distributions include the Linux kernel and supporting system software and libraries, many of which are provided by the GNU Project. Many Linux distributions use the word "Linux" in their name, but the Free Software Foundation uses the name GNU/Linux to emphasize the importance of GNU software, causing some controversy.
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There will be massive performance issues due to driver support and in the way modern Adobe apps use the GPU to handle a lot of the work. Over the past few years as GPU's have become insanely powerful, Adobe have retooled a lot of their apps to make use of that number-crunching - before you could bruteforce it with a decent CPU but now a lot of program functions are handled by the graphics card - even things like canvas scaling and rotation are only active using the GPU.
Until Adobe make native versions (and there is corresponding driver support - nVidia run drivers built specifically for creative apps like those from Adobe and Autodesk), I wouldn't even consider using Linux for any type of creative work, to be honest.
I create schematics and PCBs on it all the time. But that's more engineering, not media and art.
Not only that. If all you need to deal with are still images Inkscape, Krita and to some extent GIMP are quite enough for my students, and I teach at an art university.
Agreed. I've been designing professionally since 2009, and have switched my workflow to 100% FLOSS tools. Scribus, Inkscape, and Krita are suitable for professional work these days.