this post was submitted on 15 Oct 2024
406 points (91.1% liked)

Games

32521 readers
1420 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 7 points 1 month ago (9 children)

That's literally how every 3d game works (barring a few procedural games maybe). Now they just stream those texture and meshes as needed and presumably cache them.

Don't get distracted by this terrible piece of an article. It never states how long this peak was. It could have been just 100ms. So interpolating this to 81gb/h make no sense at all. It's just pure click bait.

In the end only the total volume downloaded matters (which the article of course doesn't mention). Why wouldn't you want to receive that as fast as possible?

[–] [email protected] 5 points 1 month ago (8 children)

it's not the same. 3d games use polygons and shaders and whatnot. you can optimize things much easier in that space since it's a lot more computational. 3d tiling is literally a bunch of png files being streamed down.

[–] [email protected] 1 points 1 month ago* (last edited 1 month ago) (7 children)

Yes, just like msfs does. They still use polygons and shaders.. Polygons that make up the terrain and more and shaders that sample png tiles as textures... Msfs really does not do anything different than other games, outside of streaming in the assets instead of pre-installing them. Not sure why people think it's any different.

[–] [email protected] 1 points 4 weeks ago

kinda... graphics all end up as polygons eventually but 3d tile rendering has a lot of different considerations and limitations you don't have with rendering a normal 3d asset rendering. check out things like CesiumJS that is an equivalent kind of technology

load more comments (6 replies)
load more comments (6 replies)
load more comments (6 replies)