this post was submitted on 19 Sep 2024
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So because you will be able to generate game assests easily without weeks of modelling and texturing etc games will be waaaay cheaper to buy right?… Right?…
I know you're being sarcastic but if we actually look on the bright side, then tools like this could make indie games easier to produce. More and better indie games could in theory bring more competition to companies like EA and that could actually pressure them to make games cheaper.
That's how I look at AI. It will never (in it's current forms) replace people, but it can turn a passionate creator into a one person army
Using AI is a form of programming - you turn the right words into action. Programming is magic, an AI user is a warlock
As a programmer I can tell you that AI is nothing like programming because programming is deterministic and repeatable and AI is anything but.
Oh, I said that as a programmer all right. And that's how I've approached AI - I ran it locally, and kept poking it until I began to get a feel for it. Until I could see patterns. Until I could put together a methodology
They exist. Word choice matters greatly. Shorter is better. Varied word choice is better. Less "orders" is better. Strange combinations of tokens can convey something in non-obvious ways. They all seem to have a very strong attachment to the name "Luna"
They're as deterministic as any software is, if you run it in the same state with the same input you'll get the same result, sometimes with minor wording changes
And software isn't as deterministic as we pretend it is. Programming doesn't require it either, luckily. Every program you'll ever write is interacting with complex systems no one fully understands, and it will sometimes act unpredictably
Programming is about finding patterns in the chaos, then using them to get the result you want. You need consistency - not deterministic outcomes. You can program with anything you can find the patterns in - even human behavior or the physical world. You can program yourself.
You can treat AI like something unknowable, or you can find the patterns and put them in your toolbox
AI is actually deterministic, a random input is usually included to let you get multiple outputs for generative tasks. And anyway, you could just save the "random" output when you get a good one.
Maybe deterministic wasn't quite the correct word but basically it only gives you a result that resembles your previous result if you change absolutely nothing, not the training data for the model, not the model, not the random seed, not the prompt,... which makes it useless for iteratively approaching a usable result. I guess the output space is not contiguous might be a better way to describe it.
Right, technically deterministic, but not practically