this post was submitted on 19 Sep 2024
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This is the main reason I don't play any online games if I have to play with random people.
Playing with friends? Sure, anytime. Playing with randos? Yeah, no.
This was me before Deep Rock Galactic
...and probably after it.
DRG nailed it by making sure that you could only ever cooperate on things. You mined the most or least? Rewards are split evenly between everyone. You killed the most or least? Rewards are still split evenly. You didn't even make it home? So long as one of you did, everyone still gets the rewards.
Except the rare times where the host will kick you for no reason and no warning after you commited a good chunk of your time to the session. When you're kicked the game counts that as a lost game for you and you don't even get to block the host or anything to avoid joining their sessions in the future when the host gets the option to prevent you from joining their sessions. I wish the game had a smarter handling for problematic players and wasn't so biased towards hosts. Happened to me only a few times but it's still annoying to experience that.
Helldivers has a solution for this: The kicked player is placed into a lobby of their own but its exactly the same as what you were in.
So get kicked right before you're about to take off and finish the mission? Well now you'll be in your own instance and still be able to take off and complete the mission on your own.
DRG sadly doesn't have persistence (spelling?) and it leads to situations where if you lose connection you don't continue (session's over to you, if you manage to join back then good but you're almost guaranteed to have the spot taken away by then) the game and if the host loses connection then every other member doesn't continue the game. I think you don't get any rewards either in those cases? Not sure how big is their studio but they could have certainly handled some things better with the game that's been out for a while.