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submitted 3 days ago by [email protected] to c/[email protected]

Hit "N" on the keyboard to bring it up

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[-] [email protected] 22 points 3 days ago

I'll add this to the hot tips I've learned way too late

Also included

  • Zoop mode
  • Middle mouse button to "copy" something
  • Overclocking takes exponentially more power (not linear)
[-] [email protected] 4 points 3 days ago

Oh.

That's why I had power troubles when I got overlooking lmao great tip

[-] [email protected] 5 points 3 days ago

Generally speaking, the only things you should be overclocking are resource extractors to be able to feed more production from the same nodes; overclocking production machines doesn't really make sense when you can just build more machines, space is pretty much the least limited resource in the game.

That said, there are exceptions and sometimes a little overclocking helps things balance out without weird machine counts that are hard to plan for, or if you just misplanned a space and expanding would mean tearing a lot out and redoing it

[-] [email protected] 1 points 2 days ago

I'm just over clocking my entire production chains I built the first time I learned of them. Planning? What is this, Prince2? :)

[-] [email protected] 2 points 1 day ago

If you saw my first factory, I didn't even start using foundations until somewhere mid phase 3, though I did have an intricate and elaborate weave of belts load balancing to get perfect counts... Manifolding didn't really occur to me for quite a while either

What got me to finally use foundations was when I realized they had snap points which make lining systems up substantially simpler

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this post was submitted on 17 Sep 2024
151 points (97.5% liked)

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