this post was submitted on 04 Aug 2023
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From Steam's self-published stats.

Baldur's Gate 3 could not be preloaded and weighed in at 125 gigabytes on disk, so when the game left Early Access at 11am US Eastern yesterday, Steam's bandwidth utilization shot up 8x over a span of 30 minutes. I know personally, I saw my download hit over 600 Mbps across a 1 Gbps fiber connection.

Kudos to the system engineers at Valve. It is mind-boggling that they have built infrastructure that robust.

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[–] [email protected] 53 points 1 year ago (25 children)

Steam would profit from integrating something like the bittorrent protocol for downloads imo

[–] [email protected] 8 points 1 year ago (6 children)

Off the top of my head, I know Windows Update and the Battle.net launcher both do this

[–] [email protected] 3 points 1 year ago (2 children)

Do you have any source or article about this? I'd love to hear more about this.

[–] [email protected] 7 points 1 year ago

Microsoft's implementation of the feature is called Windows Update Delivery Optimization.

https://support.microsoft.com/en-us/windows/windows-update-delivery-optimization-and-privacy-bf86a244-8f26-a3c7-a137-a43bfbe688e8

Here's a short optimisation guide: https://www.ctrl.blog/entry/windows-delivery-optimization.html

Fundamentally it's not like the Bittorrent protocol, even though there are similar behaviours and the result is the same. Microsoft retains the ability to stop the network from seeding updates and has ways of only targeting specific supported configurations to receive new updates.

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