this post was submitted on 23 May 2024
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Side note, fuck am I old. 🥲 My first Bethesda games were Where's Waldo, Terminator and then a bit later Elder Scrolls: Arena. It was always sad to see how far the concept had actually fallen von the lofty heights of the Arena->Daggerfall jump and what it promised. Morrowind felt like a big reduction in scope but in return added a lot, so it felt okay. Then came Oblivion and that solidified the route that led to Skyrim and most post-Skyrim open world designs.
I think what you're feeling might just be... open-world realization? The fact that open games are naturally less engaging? The whole "Wide as an ocean, deep as a puddle"-thing?
OMG. I recall playing a Tarminator game in the 90s but was too young to care about the developer. TIL that it was made by Bethesda.