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Anon has a realization (sh.itjust.works)
submitted 4 months ago by [email protected] to c/[email protected]
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[-] [email protected] 44 points 4 months ago

I say this as a game designer: use the stuff you get. That's why we put it there. You'll get more, we promise.

[-] [email protected] 40 points 4 months ago

And then there are games like... Oh, you sold that quest item? Tough luck, restart the whole game and make better decisions lol

[-] [email protected] 16 points 4 months ago

Yeah that's definitely no good. Thankfully zorking yourself is basically unheard of in modern game design.

[-] [email protected] 18 points 4 months ago

Yeah but achievements exist.

Maybe I did need to carry that garden gnome throughout the entire game and send it into space.

[-] [email protected] 7 points 4 months ago

I hadn't really thought of them that way before but you're right. That is often where the missable stuff is now.

[-] [email protected] 1 points 4 months ago

Then you could get some replay value out of the game. Sometimes I find having goals in the game can help motivate the desire to play, even if I don't end up going for them.

[-] [email protected] 0 points 4 months ago

I miss the old games that didn't make winning inevitable.

[-] [email protected] 5 points 4 months ago

We know that you are brave, but you might want to save.

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this post was submitted on 11 May 2024
178 points (95.4% liked)

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