Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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I opted to let them sit in the inventory mainly because they're a sort of pseudo-equipment, and wanted them to sit near those items. I'm aware that inventory pressure continues to be an issue for some folks, but was hoping that making alchemize so much cheaper might help with that.
edit: also, while this certainely isn't 1:1, trinkets will usually replace a different regular item drop in the early parts of the game.
I still never understood why magical porter was removed. Yes, alchemize replaced the merchant beacon, but magical porter served a different role. At the very least alchemize should allow the old porter effect as an option, which would be another way to help with inventory management.
I mainly removed magical porter because it had extremely, extremely low usage. It made more sense to push alchemize than having magical porter still exist and compete with it.