this post was submitted on 29 Mar 2024
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[–] [email protected] 91 points 7 months ago (49 children)

All this text, yet nowhere its mentioned whether it runs Doom. Clearly the most important thing to run on any device

[–] [email protected] 51 points 7 months ago (26 children)

OG Doom does not support (or need) hardware 3D acceleration. It's not a polygonal rendering engine.

Relatedly, and probably not to anyone's surprise, this is why it's so easy to port to various oddball pieces of hardware. If you have a CPU with enough clocks and memory to run all the calculations, you can get Doom to work since it renders entirely in software. In its original incarnation -- modern source ports have since worked around this -- it is nonsensical to run Doom at high frame rates anyhow because it has a locked 35 FPS frame rate, tied to the 70hz video mode it ran in. Running it faster would make it... faster.

(Quake can run in software rendering mode as well with no GPU, but in the OG DOS version only in 320x200 and at that rate I think any modern PC could run it well north of 60 FPS with no GPU acceleration at all.)

[–] [email protected] 9 points 7 months ago (9 children)

I remember those old games that would run faster to the point of hilarity if you put them on anything more modern than they were originally intended to run on. Like the game timing is tied to the frame rate.

[–] [email protected] 4 points 7 months ago

Oh you mean fallout 4?

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