this post was submitted on 25 Mar 2024
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XIII got memed for hallways because that's literally all it was. Most linear games usually to try to make you forget the rails you're on with fancy smoke and mirrors. dazzling setpieces or just fun gameplay but FFXIII barely made any attempt. It didn't help that exploring those overdesigned gaudy hallways was clunky as hell and felt like it was 2 generations behind despite the at the time cutting edge visuals.
Not only were the game's corridors small and cramped, they felt completely lifeless and static. There was barely any interactivity anywhere, just weird floating treasure spheres tucked away into random dead ends and occasional spots where you could press a contextual button to jump over an obstacle. The only living things aside from the player characters were robotic NPCs (which were an incredibly rare sight) and the game's horribly designed ugly monsters zooming around in circles on their patrol routes.
It all just felt so fake and devoid of life. This wasn't helped by the game's overall design aesthetic where everything was a gaudy, overdesigned mishmash of organic and synthetic parts. The story was completely fucking impenetrable too and the characters sucked
It's like the game was designed by soulless robots who were completely up their own asses
spoiler
FF13-2 and Lightning Returns were both colossal improvements despite still being awful
I'm drawing a line here!!!!!!!!!!!!!!
Yeah the characters were some of the best n series IMO. Annoying? Yes. Poorly written? nah
The game was just deeply alienating to me, the world was so weird and everything so contrived I couldn't get into it at all