Phasmophobia

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Those ghosts won't know what hit 'em.

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Got this picture last night

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Easter 2024 | Update v0.9.6.0 (store.steampowered.com)
submitted 7 months ago* (last edited 7 months ago) by [email protected] to c/[email protected]
 
 

Easter 2024 | Update v0.9.6.0 Uncover the truth of this years Easter event! Welcome back ghost hunters, we've got some news for you.

The Easter 2024 event has begun, it will be around for 2 weeks, so get investigating and earn those exclusive rewards!
    More information can be found in-game

ID cards have had a facelift!
    All badges now have a unique background when using that badge’s ID theme
    Prestiges 11-20 have animated backgrounds to match their badges
    Several colors have been adjusted
    VIP and Artist have received new Badge designs
    Volume slider colors are now the same as the EXP bar colors

Headphones are now visible when listening through the parabolic microphone





The middle lines of the ID card have been removed to make space for the new background designs (funds / ready status)
A ready sticker will now appear on the player ID card when that player is ready





Fixed several Lobby-Equipment desync issues between players
UI will no longer overlap when applying a locked difficulty
You can now complete the “Survive with starter items” daily challenge
You can now place a video camera on a tripod more than once in VR
Parabolic microphone III will now determine the direction of sounds properly in VR
EMF Reader III will now determine the direction of EMF spots based on your screen position (non-VR only)
Shop gamepad buttons no longer still activate when not focusing on shop
The VR cursor is now in the correct position when highlighting Thermometers
You now get insurance when you die in Amateur or Intermediate difficulty
Hovering over the corkboard in the truck no longer appears as interactable
The thermometer tiers now highlight correctly when hovering over them
Tier 1 upgrades are no longer locked in the inventory manager when you are at the required level
Ambient Occlusion will now correctly turn off when the setting is disabled
Firelights will no longer blow out as soon as they are turned on again after being blown out by the ghost

Known Issues

One of the lobby effects after completing the event may not be visible in every lobby
    Leaving the main lobby and rejoining may fix the visual, until you return from a contract where it will break again.
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Welcome back Ghost Hunters, we've got some news for you.

The long-awaited shop rework is finally here, boasting a new, easier way to manage your gear!

Based on player feedback, the shop has had a complete overhaul!

3 separate pages for more intuitive usage
Easy buy options for controller
Renamable loadouts
Player-specific colours for supplied equipment
Quick shortcuts to navigate between screens to unlock equipment
Full tutorial for each page
Shortcuts for gamepad users

New accessibility options:

You can now customize each player's color for many areas in the game:
    Main menu stickers
    Shop interface
    Sanity screen in the truck

You can now customize your cursor
    Shape
    Color
    Opacity
    Size
    Additional options when highlighting objects

Note: VR players can only adjust their highlight cursors colour and opacity




You can no longer receive a photo of a DOTS ghost while it’s not inside a DOTS Projector's light
You can now rotate the Sound Sensor III whilst placing it
Greatly improved the DOTS Ghosts AI navigation, this will result in more consistent evidence across the board
Reduced the brightness of the Journal
Reduced the volume of various sounds

General:

Improved the AI pathing for the Phantom and Wraith abilities
Ouija board will now break if you do not have enough sanity to use it instead of answering a question then breaking
The shop screensaver will no longer appear and disappear when walking into/away from the shop screen in non-VR
Fixed a ghost AI navigation issue on the Tanglewood living room
DOTS Ghosts AI navigation will now work correctly when you are in the same room as the ghost
Ghosts can now correctly interact with all telephones
The grandfather clock ghost interaction now works correctly
The sound sensor “offline“ text is now translated for non-English languages
You can now swap to the 'Blocked Players' page using the gamepad shoulder buttons
The Sunny Meadows Apocalypse sticker will now show during single player
You can no longer back out of the menu with a gamepad while the Journal is open
You can no longer use the Main Menu left and right UI arrows while the Journal is open
The Haunted Mirror will now correctly break straight away if you do not have enough sanity (20%)
Gamepad 'Local push to talk' rebind tape is now the correct image

VR:

VR players can now prestige
Sound sensor III can now have its shape changed in VR
Motion sensor II can now have its shape changed in VR (while placed)
Up and down arrows now work in the VR journal
You can swap between hold and toggle grab types again in VR
You can now drop the Sound Sensor III in VR
Fixed a lag spike when a VR player joins the game
The VR Journal sounds can no longer be heard from far away
Spirit Box 3 VR text voice recognition now works

If you experience any issues, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia Thanks,

The Kinetic Games Team

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What's coming next? #17 (store.steampowered.com)
submitted 9 months ago by [email protected] to c/[email protected]
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Ascension | Hotfix v0.9.4.1 (store.steampowered.com)
submitted 9 months ago* (last edited 9 months ago) by [email protected] to c/[email protected]
 
 

Ascension | Hotfix v0.9.4.1 Bug fixes and Onryo changes

Smudge Sticks now block the Onryo’s hunt ability
If the Onryo is hunting and blows out a third candle, it will now cancel the Onryo hunt ability and no longer start a hunt after that hunt ends
Upgraded Unity version from 2022.3.5f1 to 2022.3.17f1




The bear in the Grafton Nursery has been moved so it doesn’t get stuck when the hiding spot is blocked
Fixed ghost navigation issues on Grafton Farmhouse
The bone will no longer spawn in the bath in Grafton
The monkey paw will no longer mark you as a hacker and only half revive the host if you tried to revive the host while they were dying
You can no longer change your system clock to skip ahead to another week or days challenge
The fog will no longer be inside of the Prison truck
The ghost can no longer get stuck behind walls in Willow
The ghost can no longer get stuck inside the tree in Woodwind
You can no longer get stuck behind one of the fuse boxes on Maple Campsite
You can no longer get on top of the table in Storage Tent 2 in Maple Campsite

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord : https://discord.gg/phasmophobia Thanks,

The Kinetic Games Team

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submitted 10 months ago* (last edited 10 months ago) by [email protected] to c/[email protected]
 
 

Adjusting the Ascension! Making sure everything feels just right... Welcome back, we've got some news for you!

Any information and images are Work In Progress (WIP) and may change drastically before releasing

Since the Ascension Update, we've had plenty of feedback on how the game currently feels for players. We wanted to share our thoughts on how we're planning to adjust the game to make sure progression and other areas are the best they can be for all types of players.

We'd love to hear your feedback on these proposed changes and get the ball rolling! We'll be looking to make the following changes, with additions, straight after the upcoming Shop rework!

Progression Leveling rates are currently too slow

We originally made the levelling rate slightly slower so that we could increase the pace if need be, so we'll be doing exactly that; less required XP per level across the board

Equipment Tier unlocks are too linear and too slow

Alongside the progression rate changes above, we're going to change Tier unlocks so that multiple are unlocked at once instead of only one. This means you'll have more choice on which Equipment you want to upgrade first, and which you want to save for later
We'll also be increasing the cost of some upgrades as at the moment players can unlock almost everything straight away, when some upgrades should be something you save up for

Prestiges

Prestiges are a completely optional part of Progression, however, we understand that there aren't many incentives right now to encourage players to prestige:

With new player models we will be adding unique Prestige-related unlocks for players to purchase with in-game $, such as accessories for your player model or a cool new jacket!
Coming soon for each prestige, players will be able to choose one of the following:
    A sum of extra starting money to kickstart their equipment loadouts or to save for their first few upgrades
    Or a small XP boost for that prestige only, allowing players to level up slightly faster, but have to manage their money better.

Equipment Evidence Equipment DOTS

T1 is slightly too hard to use, so we'll be making it brighter and increasing the range of the light it emits

EMF Reader

T1's needle often gets too close or even goes past the [5] mark during events and hunts, so we'll be clamping that pesky needle a little harder to make sure people aren't mistaking it for evidence
T3 will receive a new sound for an EMF5 reading, making it easier for evidence without having to pick it up
Additionally, we'll be changing where the T3's sensor reads from for PC players. This will make the directional indicator more accurate and feel more intuitive to read

Thermometer

T1 never had its randomness to the readings, making it much more accurate than the other tiers. We'll be implementing a slight fluctuation on readings to reduce it's effectiveness
T2 and T3 will be adjusted so that after the initial "hold to scan", continuing to hold the use button will keep refreshing the temperature reading every second or so
T3 will have its randomness reduced further to make it even better than T2

Ultraviolet

We'll be flipping T1 and T2 around so that players start with the flashlight and unlock the glowstick second. This should feel more like a useful progression than it currently is

Optional Equipment Firelights & Igniters

We'll be increasing the duration and light range for all tiers, giving players new ways to walk around in dark areas

Head Gear

We'll be adding an additional keybinding for toggling on and off your Head Gear slot, as many players have expressed that the current method isn't ideal
All three tiers of Head Gear will have a new sound play when being interfered with by the ghost to let players know they should turn it off during hunts!
T3's night vision doesn't currently have any paranormal interference, so we'll be adding some of that to reduce its effectiveness during hunts and keep it on par with other equipment

Motion Sensor

T3's truck map indicator will be changed to be more accurate and show what it's detecting clearer

Parabolic Microphone

To aid hearing-impaired users, we'll be making the red LED light on the side of the T1 Paramic "flash" when it picks up sounds

Photo camera

T2 will receive a slight buff to photo-taking speed
We'll be fixing (for the final time) the oversight of taking the ghost photo with a full book. Pesky haunted cameras!

There are still some bugs with photos, but with the major photo overhaul coming soon, a lot of that will be fixed as a byproduct. However, we're still looking at increasing the consistency of photo-taking!
More benefits of upgrading the camera Tiers will come with the new system, including the removal of failed photos!

Sanity Medication

We'll be speeding up the Sanity restoration effect for T2 to make the upgrade more worthwhile

Sound Sensor

We'd like to add a mute button to each sensor in the Truck, so you can concentrate on watching DOTS on the monitor in safety and silence

Cursed Posessions Monkey Paw

With the most recent change to the Paw affecting the "see ghost" wish, we're going to make the darkness effect start when the hunt starts, so you can actually see
the ghost during the event!

Training Some parts of Training aren't accurate to gameplay or are frustrating, so we'll be making the following adjustments:

We'll replace the DOTS section with something more accurate to how ghosts act in-game
Lower the overall temperature in the warehouse to make the Freezing Temps section less frustrating, as well as add cold breath to relevant areas.
The EMF section should require EMF5 to progress instead of any EMF.
The Ghost Orbs section sometimes completes without the player knowing why, so we'll be increasing the time that you need to aim the camera at the orb before the door unlocks.

If you experience any issues or want to give feedback, please join the official Phasmophobia Discord: https://discord.gg/phasmophobia Thanks,

The Kinetic Games Team

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Anyone else find it difficult? Ran it like 20 times and felt like I was just guessing. Ended up completing it because I got 3x revenants. Only evidence I ever got was UV foot prints, so no wraith and well uv ghosties.

I just don't like the big maps. Really hope the new horror 2.0 brings more small/medium maps

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From their Discord

Hey everyone!

We know you're all geared up for the upcoming progression update. We've been working super hard to make it something really special for you! But, in the spirit of transparency, there's been a little change of plans. We've decided it's best to give the progression update a bit more love and care, which means we'll need two extra weeks to get it all wrapped up and ready to go in mid-August. It's super important to us that everything we deliver is just right, so we really appreciate your patience.

At the moment we have no plans to delay the console release which is planned for late August however we are still assessing this.

In the meantime, keep an eye out for some fun sneak peeks into what we've been up to - we're excited to share what's coming! As always, thanks so much for being a part of this amazing community. We can't wait to bring you the biggest update Phasmophobia has ever received!

Happy huntin' The Kinetic Games Team

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