FoundryVTT

247 readers
1 users here now

Welcome

This is a fan-operated community for the popular Virtual Table Top called Foundry VTT.


Links

For all release notes visit: Release Notes

founded 1 year ago
MODERATORS
1
 
 

πŸš€ 12.329 Update Released! πŸš€

New Features

  • Rollable Option: Adds a button to roll on an embedded RollTable.
  • Element Support: Enhanced sanitized HTML content.
  • Alphabetical User Sorting: User names in Ownership Configuration are now sorted.
  • Improved Chat Log: No more automatic jumping to the bottom after switching tabs.

Game Canvas Enhancements

  • New Bronze Token Ring: Based on the "Token Packs: Bestiaries" module.
  • Texture Transitions: Added Glitch and Dots transitions.

Package Development

  • Error Messages: Now includes the module name on parsing errors.
  • Invalid Document Tracking: Easier tracking with UUID in error messages.

Bug Fixes

  • Macro Directory: Restored missing buttons.
  • Compendium Packs: Fixed errors when accessing folder contents.
  • Token and Actor Issues: Various fixes improving stability and functionality.
  • UI Fixes: Addressed several issues with the ApplicationV2 header, context menus, and resizing controls.

Other Improvements

  • Occlusion Mode: Overhead Tiles with "None" mode won't fade when hovered.
  • Dynamic Token Ring: Corrected color band defaults and refresh behavior.
  • S3 File Uploads: Resolved upload failures.
2
 
 

πŸš€ New Features & Improvements

Architecture and Infrastructure

  • Enhanced metadata for Premium content Packages with sidegrade workflows.
  • Pre-install integration of sidegrade data for Packages.

Applications and User Interface

  • Teleport Tokens: Users can now choose to teleport Tokens when moved.
  • Tokens teleport after completing their movement animation.
  • Backup creation autofills Backup Name field.
  • Increased max value for Subject Scale Correction Token setting.
  • Improved placeholder text informativeness.

The Game Canvas

  • Reduced Starlight animation speed.
  • Observer permissions reveal Token dispositions.
  • Clamped elevation for teleported Tokens.
  • Support for Ring Scale and Subject animation.

Dice and Cards

  • Autofocus applied to the first input field in roll resolver.
  • Blind rolls no longer evaluated interactively.

Localization and Accessibility

  • Static localization prefixes for RegionBehaviorType subclasses.

πŸ›  Other Changes

  • Region events now awaited before workflow continues.
  • Assistant GMs restricted from creating/changing Execute Script Region Behaviors.
  • Region events triggered at the end of the CRUD workflow.

πŸ“œ API Improvements

Documents and Data

  • Event parameter added to Macro execution.

Applications and User Interface

  • Added validation logic support for HTMLDocumentTagsElement.
  • HTMLStringTagsElement disallows empty strings and can convert input to slugs.
  • Autofocus option for FormInputConfig.
  • Modules can register additional Dynamic Token Rings.
  • API for System/Module-defined Token-Region containment.
  • Configurable Token Ring color band positioning.

πŸ› Bug Fixes

Documents and Data

  • Fixed full text search issues.
  • Script Macros creation/update permission enforced.
  • Markdown to HTML conversion in JournalEntryPage fixed.

Applications and User Interface

  • Disabled Roll button for non-editable Roll Tables without formula.
  • Fixed color picker placeholders and vertical scrolling for Scene Region Shapes.

The Game Canvas

  • Improved texture transitions for Tokens.
  • Fixed Token disappearance with render flag.
  • Fixed status effect icon flashing issue.
  • Flags added to Document reverted by CTRL+Z.

Package Development

  • Fixed unzipping for large package archives.

Dice and Cards

  • Fixed Cards#_resetStack and DiceTerm evaluation with negative numbers.

Localization and Accessibility

  • Localized UI notification for capturing Scene view.

Other Changes

  • Fixed Configure Ownership dialog error in Compendium Packs.
  • Fixed invalid password error on login.
  • /reply command fixed for whispers.
  • ChatMessage#testUserPermission fixed for message authors.
3
 
 

Release Notes

Applications and User Interface

  • Compatibility Checker: The compatibility checker preview tour is no longer accessible via the in-world Tours interface. (10172)
  • Grid Size Update: Updating the grid size for a Scene no longer reverts to the original grid size after saving. (10170)
  • Module Compatibility: Modules verified as compatible now correctly display as green in the in-world Module management screen. (10162)

The Game Canvas

  • Weather Effects: Weather effects now load correctly for players the first time they join a game in their browser. (10171)
  • Canvas Interaction: Changing the Scene while clicking on the canvas no longer locks the canvas from receiving mouse input. (10142)
  • Token Targeting: Players can no longer target Tokens with the "Secret" disposition if they are not the Token's owner. (10156)

Other Changes

  • Launch Parameter Fix: Using --nobackups as a launch parameter no longer causes the --world= CLI argument to be ignored. (10154)
4
 
 

Foundry Virtual Tabletop Version 11 - Changelog Summary

New Features

  • Applications and User Interface
    • When importing content from a Compendium Pack, folders now match the source pack's folder or allow folder selection. (9693, 9859)
  • Package Development
    • Restored centered background in the world login screen. (9916)
  • API Improvements
    • Added --hotReload command-line argument. (9895)

Bug Fixes

  • Documents and Data
    • Fixed combat encounter sound cues for the active encounter. (9743)
    • Properly rolled back changes during a dry-run update. (9890)
    • Fixed errors when GM called pack#migrate for connected clients. (9913)
  • Applications and User Interface
    • Improved label line height in settings. (9612)
    • Update All button remains disabled during an update. (9692)
    • Exporting folders with structure now includes non-immediate children. (9702)
    • Controls reference indicates Escape closes windows. (9752)
    • File Picker no longer forces lowercase S3 folder names. (9813)
    • Tile browser retains grid size when changing views. (9908)
    • ImagePopout now displays video content. (9909)
    • Chat Log no longer stops loading earlier messages. (9923)
    • Hover events no longer fire while panning. (9932)
    • Left-clicking a Scene in the directory opens its config window. (9947)
  • The Game Canvas
    • Restored deprecated handlers for synthetic Actors. (9922)
    • Changing Border Color of a Template applies immediately. (9924)
    • Closing the Tile config window now destroys the Tile if required info is missing. (9929)
    • Deleting an undrawn Token in a Scene no longer throws errors. (9931)
    • Improved hoverOut permission checking. (9933)
    • Initialized Canvas#mousePosition to prevent edge cases. (9935)
    • Checked for existence of PlaceableObject#mouseInteractionManager. (9940)
  • Package Development
    • Fixed Update World button submission issue. (9647)
  • Localization and Accessibility
    • Fixed tooltips for Scene controls in the sidebar. (9948)
  • Other Changes
    • Attempted automatic repair for rare corrupted ClassicLevel databases. (9824)
    • Tolerant check for existing non-LevelDB folders. (9891)
    • Hardened custom enricher app to prevent Chat Log rendering issues. (9912)
    • Copied secret blocks now have unique IDs. (9914)
    • Restored previous scroll position when restoring a minimized app. (9917)
    • Added necessary classes for functional links in ClientDocument#toAnchor and Roll#toAnchor. (9930)
    • Fixed race condition with simultaneous Embedded Document updates. (9934)
5
 
 

I used the Always Free Oracle Cloud Hosting solution for Foundry, but I can’t update without reinstalling. I need help!

6
 
 

Tell us: What are your modules you immediately install if you setup a new world? And if those addons aren't supported in the newest release you will actually stay behind until they are?

Mine are:

  • Cursor Hider
  • Any importer for characters (DDB-Importer, WanderersGuild, etc.)
  • Find the culprit
  • Hide Player UI
  • Force Client Settings / Controls
  • Next up
  • Midi QOL
  • Quick Insert - Search Widget
  • Tidy5e Sheet
  • Dynamic Effects
7
3
Show us your setups! (lemmy.dbzer0.com)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 


Infos about that:

Selfhosted via Docker

FounryVTT Prettier Loginscreen

Fantasy RPG UI


Let's populate this Community with some posts guys! Show us your your setups! What did you do to accommodate for your and your parties needs?

Post questions, suggestions and just some cool new modules you found here!

8
 
 

Bug Fixes


Documents and Data

  • The deleteAll function now correctly handles deletion of embedded Documents within compendium packs.
  • Token#toggleOverlayEffect now functions as expected.

Applications and User Interface

  • Dropping a folder of items onto an actor sheet is now handled as expected.
  • Corrected the alphabetical sorting of folders in the export content application select box.

Game Canvas

  • Resolved an issue which occasionally caused the Ping activity handler to display a ping at the wrong coordinates.
  • Scenes with a Hex grid no longer have an invisible barrier preventing use of keyboard movement to navigate left and up.
  • Right-clicking when measuring with the ruler now immediately updates the ruler to remove the way point.
  • Invisible walls below a roof tile no longer block vision after the roof tile has been deleted or toggled hidden.
9
 
 

NOT MY ORIGINAL COMMENT, TOOK THIS FROM REDDIT!

I've seen many update disaster posts in the last few days, so here is a script you can run in the setup screen to get a dialog with module\system compatibility for V11.

Copy the script from HERE

Open your game's setup screen (aka where you have the worlds selection)

Open the console (F12) and head to the Console tab

Paste the code you copied in the textbox with the blue >

Wait for the dialog to pop up

Note: This will only check for explicit compatibility a module\system marked in red MIGHT still work but there is no guarantee.