✍️ Writing

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A community for writers, like poems, fiction, non-fiction, short stories, long books, all those sorts of things, to discuss writing approaches and what's new in the writing world, and to help each other with writing.

Rules for now:

1. Try to be constructive and nice. When discussing approaches or giving feedback to excerpts, please try to be constructive and to maintain a positive vibe. For example, don't just vaguely say something is bad but try to list and explain downsides, and if you can, also find some upsides. However, this is not to say that you need to pretend you liked something or that you need to hide or embellish what you disliked.

2. Mention own work for purpose and not mainly for promo: Feel free to post asking for feedback on excerpts or worldbuilding advice, but please don't make posts purely for self promo like a released book. If you offer professional services like editing, this is not the community to openly advertise them either. (Mentioning your occupation on the side is okay.) Don't link your excerpts via your website when asking for advice, but e.g. Google Docs or similar is okay. Don't post entire manuscripts, focus on more manageable excerpts for people to give feedback on.

3. What happens in feedback or critique requests posts stays in these posts: Basically, if you encounter someone you gave feedback to on their work in their post, try not to quote and argue against them based on their concrete writing elsewhere in other discussions unless invited. (As an example, if they discuss why they generally enjoy outlining novels, don't quote their excerpts to them to try to prove why their outlining is bad for them as a singled out person.) This is so that people aren't afraid to post things for critique.

4. All writing approaches are valid. If someone prefers outlining over pantsing for example, it's okay to discuss up- and downsides but don't tell someone that their approach is somehow objectively worse. All approaches are on some level subjective anyway.

5. Solarpunk rules still apply. The general rules of solarpunk of course still apply.

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Writing Club (slrpnk.net)
submitted 4 months ago* (last edited 3 weeks ago) by [email protected] to c/[email protected]
 
 

Update 2024-09-05: The writing club is underway! I'll keep this post updated to act as a hub for any further WC related materials.

Writing Club posts:


I've never been in a writing club but I'm interested in trying to get one going. Would anyone else be interested in giving it a go? I don't have to lead it, but will do so if no one else wants to.

What I'm picturing:

  • Monthly check-in cadence
  • Everyone sets a personal goal, and then talks about how they did the previous month
  • No pressure other than what you want to take on to motivate you
  • Maybe some "assignments" in the vein of a creative writing class
  • I volunteer to send members reminder DMs to motivate them :)

I was thinking I'd just start with this post - come up with a goal for myself to accomplish by end of June, and then check back sometime in the first week of July. If that sounds interesting to you, feel free to join in and comment with your goal, and any details you want to add.

PS Also very open to writing club discussion meta. I'm new to this so wide open to suggestios, comments, critique, etc.

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About /c/writing (slrpnk.net)
submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
 
 

I hope this place can be a community for writers, like poems, fiction, non-fiction, short stories, long books, all those sorts of things, to discuss writing approaches and what’s new in the writing world, and to help each other with writing! Non-fiction definitely also welcome, or anything that might have a solarpunk spin in particular (not that it's needed!).

If you're new to this community, consider introducing yourself in the comments here: https://slrpnk.net/post/2054336

Also, make sure to check out the rules in the sidebar, I hope you'll find them to be sensible.

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Nautical Solarpunk:

I've been reading up on modern sail ships and asking questions while working on some solarpunk sailing artwork. At this point, I think I have gathered enough information that it might be useful to someone else.

So if you want to include ships in your solarpunk story (even just mentioned in the background) or you’re looking for references for some artwork, take a look. I’m very much not an expert, but I’ve been pestering some of them, and collecting examples from the internet and doing my best to organize it. Hopefully this by-laymen-for-laymen approach will help make it accessible without leading you astray.

One thing to note up front: there’s a ton of variety here. Historical nautical terminology is remarkably chaotic – probably because most of it predates manufacturing practices that involved standardization. Highlights include the fact that ships can be classified based on size, sail plan, rigging, hull type, how they’re used, some combination thereof, or whether they have a figurehead or not. Modern sail-based freight shipping is still very new and I get the impression that the industry as a whole is sort of picking up old ideas and new ones and trying them in different combinations to see what fits. There are very few finished examples underway out in the world and I’m not sure we’ll know what designs are the absolute best for which use cases until a lot more ships have been launched and put to work.

That said, I think we’re definitely going to see a resurgence of sail and it seems like there’s a decent amount of interest and enthusiasm in the industry, even if many are understandably nervous about making huge changes when those changes involve incredibly expensive ships.

Why sail?

It’s the original zero-carbon (-ish, they deforested huge amounts of land and destroyed entire habitats to build ships back when) shipping and transportation system. We had the technology to move cargo and passengers using the wind to directly do most of the work, and we have the technology (metal hulls, automated rigging, satellite navigation systems, radio, etc) to do it much more safely than our ancestors could. Even if a shipping company isn’t motivated by regulations or pure environmental reasons, oil will get more expensive eventually and that will cut into the profitability of giant motor vessels.

How shipping might change:

Modern day shipping is extremely cheap but only when you limit the metrics you track to money. When you account for the pollution, the waste, it gets a lot harder to justify. A huge part of keeping modern day cargo shipping cheap is using the absolute worst fuel (bunker fuel, tar-like stuff left over after distilling and cracking petroleum, which is contaminated with everything the fuel they were actually making couldn’t include), as soon as they hit international waters.

I think a solarpunk society is one that cares about externalities.

I genuinely like the optimization and logistical advantage of using standardized, stackable shipping containers which fit on ships, trucks, and trains without the need to load and unload the cargoes by hand at each transition in their journey. That’s great stuff, no complaints.

What I wonder about is if the cost efficiency brought by combining containerization with ever-more-massive, bunker-fuel-burning ships has caused other problems. We ship cargo all over the world but much of the time, we do it because it’s so cheap to do so. Many of those containers are full of cheap tat that ends up in landfills after one use or no use at all. We ship raw material from one continent to process it on another, we ship that material to another so it can be shaped into parts, which are shipped away for partial assembly on another continent, and then again for final assembly. Is that efficient? It’s cost efficient. But we burn terrible amounts of fuel each time we do it, and we do it for so many things.

When you read through the handful of real sail ships operating today, a theme becomes somewhat clear – these early (for profit) ones at least are primarily transporting the same high-value or location-specific cargoes sail ships were carrying a hundred years or more ago. Wines, champagnes, and other liquors, raw coffee, raw cocoa, luxury goods like that. This is partly because they need to justify the up-front cost of standing up a whole new kind of shipping, because they’re often slower, and because there are already crew shortages even before getting into the specialized skillsets related to sailing by wind. So they’re currently prioritizing the kind of specialty products (that only grow in certain climates or need special skills or reputation to produce) that exist in one place with markets in others, where they can markup for greener shipping. As they expand, the range of products will no doubt expand as well - cargo ships used to carry all kinds of stuff. But even with massive fleets (to make up for the fact that it’ll be hard to make single ships as big as we have now for reasons I’ll get to) we probably won’t see shipping done as cheap as it is today. Generally I think this lines up well with solarpunk principles like building to your local environment using local materials, manufacturing things locally, and building them to last and to be repairable. Shipping would fit the things that have to come from somewhere else.

The motor to wind spectrum:

I think it’s safe to say that almost any ship is going to be some kind of hybrid between motor vessel and sailing vessel. What ratio of wind to other energy (electricity, biodesiel, hydrogen, bunker fuel) is up to you. I will say there’s potential for a timeline here, starting with the majority being modern-day cargo ships with sails bolted on saving around 20% of their fuel, and transitioning towards more numerous, smaller ships using more and more wind, until the bulk of the fleet is primarily-sail ships with auxiliary motors or engines for maneuvering in port and dealing with emergencies. And chances are good that ships from all over that spectrum will be sailing at the same time.

So what does modern-day shipping look like?

We should cover the current landscape a little so you know what the new stuff is competing with or building on.

Most of the sites I’ve read break cargo ships into a few big categories:

Container ships:

These are apparently the most common and probably for good reason. The convenience and efficiency of shipping containers allows for some real benefits. Cargo can be packed into a 20′, 40′ and 45′ long container, transported by truck or train to a port, loaded onto a ship, transported to another continent, lifted onto trains and trucks and not actually unpacked until it reaches its destination. When the alternative is people physically carrying stuff onto the ship and packing it into the hold, and carrying it out and packing it into a truck, you can see where there’d be some advantages. (Palatalized cargo is a sort of great middle ground that allows for better weight distribution in the hold (you want the heaviest stuff near the bottom so the ship is stable) and can be loaded very similarly to how containers are (you move the entire pallet, so it doesn’t get unpacked until it reaches its destination) but that’s not super relevant at the moment.)

The big modern container ships can transport 85 TEUs (twenty equivalent units) to 15,000+ depending on their size. So far the biggest primarily-sail design I can find can haul 100 TEU containers.

Putting sails on these is kind of difficult because they use the deck for cargo space and will have cranes loading and unloading containers whenever they’re in port. Apparently this isn’t as big an issue as I expected, but it’s still something to keep in mind, especially if there’s tons of rigging involved in the design of the sails.

There’s a ton of designs out there for adding big easy-to-use sails and kites to existing container ships in order to boost their efficiency and cut fuel use somewhat. They’re in use now and have some good info if you’re looking for hard numbers. I haven't really covered them in these notes much.

I find container sailships to be the most interesting (something about the mix of old and new, and the fact that containers make the ship's purpose visually clear) so I’ve got a bunch of examples of them below.

Roll-on roll-off ships:

These ships are used to transport wheeled cargo, things like private cars, industrial vehicles, buses, trucks, construction equipment, excavators, etc. They usually have a huge door in the side or stern and the vehicles can directly roll on and off the vessel. They seem to be a popular choice for full-sail cargo ships because they don’t need to worry as much about keeping the decks clear for loading and unloading. How well they’ll fit in a solarpunk world is up to you – some vehicles and wheeled equipment will undoubtedly have to be transported overseas but whether there’ll be enough to justify this class of ship is up to you. Neoline is a good primarily-sail example of this type, Norsepower is a more traditional primarily-fuel version.

Dry Bulk Carriers:

These transport solid non-packaged loose dry cargo in bulk quantities. Think wheat/grain, chemicals for fertilizer, cement, wheat, sugar, coal, iron ore etc. Some of the last sail vessels in operation were bulk carriers, like the Flying P-Liners, some of which were still transporting nitrates in the 1950s. Most of the modern sailships listed below seem to do at least some of this.

Tankers:

These ships transport large amount of liquid cargoes like petroleum products (oil, gas), chemicals, wine, juice, etc. in bulk. They are probably a good fit for a wider range of sail types since they don’t need to worry as much about keeping the decks clear for loading and unloading.

Reefer ships:

(Short for refrigerator) they’re designed to transport frozen/temperature-controlled cargoes, mainly in refrigerated containers. Food and perishable goods (fruits, vegetables, meat, fish…). I don’t have much info on these (except that I think a lot of the container examples should apply). I do suspect these would be one of the most challenging as they’ll need a lot of power onboard.

Considerations for sailing cargo vessels:

This info is mostly pulled from some excellent comments provided by the folks on the Naval Architecture subreddit, especially Open_Ad1920.

This is a simplified summary, there are definitely details I left out that you can find over there.

What kind of sails do you need?

The most obvious (to most of us) difference between motor vessels and sail vessels is the huge masts and sails on top. For cargo vessels, they seem like they should pose huge issues for cranes in the ports (in the case of containerized shipping) but apparently this isn’t as much of an issue with larger and more modern crane designs as I would have expected. The modern cranes lift their booms to allow tall structures past, then lower them to the working position. Apparently they already work right up alongside tall structures on modern cargo ships so masts should be similar.

Where masts pose a problem is with going under bridges. Bridges often block ports and rivers where sail ships would like to enter. Most all of our modern bridge and port infrastructure was built in the days after tall ships had been replaced by steam and motor vessels, but that means there are trillions of dollars worth of port infrastructure that would be blocked to anything with a mast.

This has been a major motivator for folding mast designs. Some sails are better suited to folding masts than others, so consider the routes and ports your ship would likely see, and whether it would need to get past bridges. Consider bridge height, the height of the mast normally associated with your ship height, and whether the mast needs to fold. If it does, consider which sails are well-suited to doing so.

  • Several modern/proposed designs like the Windcoop or Neoliner use rigid sails on masts that can apparently fold down.
  • Of the more traditional designs, junk rigs / Chinese lug sails / fully battened lug sails seem to be the best candidate for a folding mast and are apparently pretty easy to use. Hasler & McLeod for more info. They may use curved battens that flip to orient the curve towards the tack in order to make close-hauled upwind performance comparable to that of a bermuda rig. If you need to understand those terms in order to write your story at the correct level of detail, you probably either know them already or are about to dive in to the world of nautical terminology, in which case best of luck! Lots more info here.
  • Lateen or “crab claw” varieties fold fine. Unfortunately they're not very efficient upwind.
  • I’m told a bermuda main sail with in-boom furling is also conceivably compatible with a folding mast but that hasn’t been done yet.

Water draft/how deep is the ship below the waterline?

Water draft is another major consideration for port entry. Ports and rivers are shallower than the open ocean and sailing vessels with reasonably good performance will have a deeper draft than an equivalent motor vessel. This is for two reasons that I think basically sum up to ‘preventing the sails from tipping the ship over’ and ‘preventing the wind from pushing the ship sideways’:

  • Ballast weight – the lower they can hang the ballast, the lower the vessel’s center of gravity. This makes it more stable against the tendency of the sails to pull it over onto its side.
  • The protruding part under the hull acts as a wing in the water, producing horizontal lift. This counteracts the sideways component of the forces generated by the sails when traveling upwind, or even perpendicular to the wind. Having this makes the ship safer by helping prevent it from getting pushed onto shores, rocks, and reefs by unfavorable winds. This extra lateral area is going to stick out way under the hull for hydrodynamic reasons.

To allow them to enter these ports, modern sail ships might use lifting keels or have a flatter bottom, no keel fin, with daggerboards to provide that control while being able to lift up and cross into shallower water.

How tippy is it?

Motor vessels can make do with a higher center of gravity and much lower angle of vanishing stability (AVS). This is the point at which the vessel will capsize and stay inverted, thus sinking it. That’s because they don’t have sails making it easy for the wind to tip them. Sailing ships tend to lean more while underway, so they can’t pile containers as high.

Containers also don’t allow for the cargo to be packed quite as densely, or apportioned particularly well within the vessel from heavy to light as you go upwards compared to other systems. You just get what you get. Heavier containers can be placed lower, but the overall packaging density is less so the center of gravity still ends up higher than with more piecemeal loading methods. Palletization is a good compromise that can still load a sizable vessel in acceptable time. So while there’s a bunch of interesting container sailboat designs, I think we probably won’t see something equivalent to the absolutely massive cargo ships transporting thousands of containers.

However, this is another place where folding masts can help – being able reef the sails and tip them down during bad weather provides additional stability/safety so the ship can be loaded to a higher center of gravity.

Examples:

This is a list of new, operating, and proposed sailship designs. I’m going to sort them from less-traditional to more-traditional as determined by me (a person who learned most of this terminology a week ago). There are a lot of traditional sailboat designs seeing a resurgence, with various modernizations ranging from basic stuff like metal hulls, on-board motors, and modern navigation and communication equipment, to fancier stuff like automated sails on rotating masts.

The Windcoop container ship - this one has heavily-automated sails with very little rigging, making it easier to load and unload cargo. It can haul 100 TEUs which is the highest number I’ve found so far. It appears to have been designed by the same folks who drew up this one https://www.dykstra-na.nl/designs/wasp-ecoliner/ which would have used dynarig sails. At time of writing, neither has been revealed or launched.

Neoliner - cosmetically similar to Windcoop (I think, anyways), this is a roll-on roll-off cargo ship with heavily automated sails which can fold down to go under bridges. This has also not launched yet.

The Anemos, an 81-meter ‘Phoenix’ class ship (I can’t find an equivalent historical type) with a thousand-ton capacity and some automation on the sails. It’s currently transporting cognac, champagne, coffee, and other high-value cargoes.

The SV Juren AE a 48-meter cargo vessel with an Indosail-Sailing Rig and a 300-ton capacity. It looks much more like modern ships to me, and has an interesting frame rig on the structure near the stern covered in solar panels. A few other ships have used the Indosail rig, including one of Greenpeace’s Rainbow Warrior Ships (I think the one the french didn’t blow up?).

The Harryproa (and any other cargo proa designs). These use hull designs borrowed from the outrigger sailing canoes of the Pacific Islands. Made from fiberglass using simple, modular molds, they’re intended to be easy to build and repair. One hull is intended to transport up to 10 tonnes of cargo in modular containers, while the other holds the crew quarters and ferry seating space for 25 passengers. It has a built-in tender (small boat) for reaching areas the main ship can’t, and for powering the main ship when it needs it. This may also be a good candidate for the river boat section below. https://www.harryproa.com/

The Iliens, a sail catamaran with a 68-passenger capacity traveling along the coast between Quiberon and Belle-Île in France. 
https://en.rochefortenterre-tourisme.bzh/offers/iliens-la-navette-qui-met-les-voiles-quiberon-en-4652240/

Grain de Sail II, a 24-meter, metal-hulled clipper ship with a 350 ton capacity, transporting wines, raw coffee and cocao following the trade winds. It looks somewhat more traditional in the rigging to me. https://graindesail-overseas.com/grain-de-sail-ii

https://gosailcargo.com/ships.html A list of designs for somewhat traditional (I think) sailboats designed to transport shipping containers, starting with a clipper and working down to small boats. I really appreciate the diagrams they provide with each ship description and feature list. I don’t think any of these have been built yet but they’re based on historical designs. I didn't notice any mention of being able to lower the masts, but some other tall ships, like the USCG training vessel Eagle (a three-masted barque), have upper mast sections that can be lowered to squeeze under modern bridges so that might be an option.

The SV Kwai for an example of a motor vessel retrofitted with fairly traditional sails. This allowed it to visit ports that weren’t considered profitable for motor vessels. A reuse-focused solarpunk society might make a lot of similar retrofits.

Sailcargo – a company operating a small fleet of wood-hulled schooners. They have a fair number of photos to use as references, including some clever solar panel placement.

Tres Hombres - about as traditional-looking as it gets – an engineless, wood-hulled brigantine made in the 1940s transporting rum, cocoa, coffee and olive oil.

Vega - (a looks like either a galleass or a cutter?) built in 1892 and formerly used to transport limestone, bricks, pig iron and cement, it is still in use today, transporting free school and health supplies to remote islands in eastern Indonesia and to East Timor. More info here: https://www.hrmm.org/history-blog/sail-freighter-friday-galleass-vega-1892-present

This is far from an exhaustive list, if you know of a cool ship or design I should include by all means let me know and I’ll add it!

River Sailboats – here’s a few examples (real or proposed) which would operate on large rivers like the Hudson, hauling cargoes or passengers. (Here’s a neat worldbuilding idea I found in the IWSA Small Windships Publication – the term ‘Sail Freight’ is apparently more common in the US while Sail Cargo is more common in Europe – both terms seem to have gained popularity independently, but in the US it was mostly in the context of rivers and coasts while in Europe it seems to be more about ocean cargo. It wouldn’t be unreasonable for sail freight to come to mean transporting cargo on rivers (competing with trucks and trains) while sail cargo ends up referring to the ocean.)

Schooner:

https://www.scenichudson.org/viewfinder/carbon-neutral-shipping-on-the-hudson/

Sloop:

https://www.clearwater.org/the-sloop/history-and-specifications/

Gaff yawl:

https://gosailcargo.com/secret-40.html – hauling a single shipping container or a modular ‘bus’ passenger compartment.

For recreation, these could be cool to include: https://en.m.wikipedia.org/wiki/Moth_(dinghy

The Eriemax canal barge https://www.shipshares.com/Eriemax%20Final%20Report.pdf

Known for its somewhat chaotic looking collection of sails, the junk-rigged schooner Summer Wind does tours of Baltimore harbour

Like the ships, these smaller watercraft will likely need some kind of motor for tight maneuvering, emergencies, lack of wind, and to work as their primary power in some canals (similar to the old sail-driven canal barges (sailboats intended to lift dagger boards and drop masts when they get to the canal but able to operate as sailboats outside it). Perhaps these could even operate as trolly boats using overhead wires for power when they get to the canal so they wouldn’t require dense onboard energy storage.

Other Solarpunk Ship Stuff:

Other types of vessel

This post is mostly about cargo but there’s a ton of sail-based passenger stuff out there. I’ve gathered a few examples and will add more as I find new ones:

A company called Star Clipper is operating three tall ship cruise ships, Star Flyer, Star Clipper, and Royal Clipper. These look like older style clipper ships to me so they might actually be using mostly wind. They seem to be very much operating in the cruise ship format, probably with some associated issues, but they demonstrate that passenger liners could still be viable (and can be quite comfortable) if a change in pace of life or available resources reduces the number of airplanes for that kind of travel.

Seacloud, another sail-based cruise ship

A company called WindStar Cruises also operates a series of cruise-ship-sized ‘motor sailing yachts.’ These have sails but I don’t think these actually rely much on wind, at best I suspect they’re closer to the cargo ships with rotary sails bolted on to save some fuel. One of the naval architects on reddit seemed to confirm this.

There are also smaller crafts such as the 38-meter Schooner Mary Day which can carry 28 passengers. This may be duplicate with the schooner example from the Hudson above, but it still represents the potential for sail-based water buses on both rivers and coasts.

River and harbour cleanup boats like Mr. Trash Wheel (even if you hope a more solarpunk society would have less plastic trash, storms and floods can wash all kinds of non-trash stuff into the rivers).

There’s also the scaled-up version of those (though stopping plastic in the rivers appear to still be the critical part)

Magazines and publications with lots of good info:

The IWSA Small Windships Publication has tons of info on the sub-500GT range of smaller vessels including more info on most of the ships from the examples section (so it would have been really convenient if that was the first thing I found!). You can get a downloadable version here. Developments of Note lists a bunch of goo ships starting on page 10 and Sources for Vessel Plans on page 71 are especially useful but it’s all cool stuff.

Journal of Merchant Ship Wind Energy – another industry magazine with all kinds of information you might need.

Wind Propulsion for Ships of the American Merchant Marine (an older resource I haven’t read yet but am including for completeness).

Cool sails!:

https://www.boatdesign.net/threads/the-design-of-soft-wing-sails-for-cruising.49425/

Dynarig sails if you want ultra-modern sailboats and ships (the entire mast rotates)

All the info you could want on the Indosail Rig

https://www.junkrigassociation.org/photo_gallery

Whale Safety

Whales are sometimes hit by ships (they sleep just below the surface and don’t know where human shipping lanes are). Some hulls are more dangerous to them than others. Ships with steep, sharp prows and bulbous bows are especially dangerous for whales. If you search for ship hulls and whale safety, you’ll find an unfortunate number of photographs of dead whales draped over those bulbs.

One suggestion is to follow some cargo ferry designs and design the prow of the ship so it’s more traditional, angled forward so the deck is further forward than where the hull meets the waterline, with no bulb below the surface, and a much more rounded/blunt bowstem. This design will likely lose some performance benefits while underway but if it hits a whale I guess it’s more likely to sort of dunk them rather than to slam into them like an axe.

There are also ongoing attempts to map our whale activity and to ensure that human crews are both aware of their presence and actually making efforts to avoid them, but if you’re looking for visuals this might be worth considering.

Lists of current projects:

This event has a decent list of current modern sail ships, from basically-modern-cargo-ships-with-sails-bolted-on to completely modernized 90-100% wind driven ships, to largely historical designs still in use.

https://www.wind-ship.org/archived-site/membership/ This organization lists its members, many of whom are related in some way to modern sailing vessels. Lots of good examples.

As I said up front, I'm not an expert. If you notice any errors, omissions, or just have a cool link to add, by all means let me know!

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Welcome to the fourth writing club update! See previous writing clubs here. I hope you have all been able to charge up your batteries in the sunshine, and got the chance to step on some extra crunchy leaves.

Here are our participants! People who have stated their writing goals in the previous writing club post in September:

Participants!

As always, anyone and everyone is super duper welcome to comment or share their own work. And if you'd like to be included in the next writing club update, simply say what you're working on this month.

Have a great October!

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Welcome to this our third writing club update! See previous writing clubs here. As always I hope you have all had a great month, with a good balance of outdoors and indoors activities.

Here are our participants with stated goals from last month, although anyone is free comment with their own writing progress. If you'd like to join this list of participants, just say so in a comment, with a description of what you're working on and what you'd like to do this month. Easy as pie!

Okay, without further delay, our...

Participants!

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One of my ongoing goals is to emphasize reuse in solarpunk media – both through my own projects and whenever I get the chance while helping others through suggestions or editing.

There’s a wealth of stuff all around us which could be repurposed in creative ways, and solarpunk art and fiction has a wonderful opportunity to demonstrate that ingenuity and thrift.

A lot of that stuff is in cars. So here’s some notes I’ve pulled together from various online discussions and from many people’s recommendations in solarpunk spaces. It’s not exhaustive, its probably not all good advice, but it should be good enough for a writer to casually drop into a description of a room or workshop, or for an artist to include in the background of a scene. Something that shows that this isn’t a scratch-built future, that they’re repurposing existing stuff wherever they can.

Think of all the weird ways postapoclyptic movies dress the sets with misused items from the present – here’s a somewhat practical guide to solarpunk set dressing with the guts of cars:

The big stuff:

  • Depending on the vehicle, its frame (if it has one), axles, and wheels can be used to make a trailer, cart, or similar. (I’ve definitely seen trailers that were just the back half of a pickup truck with a tongue and hitch welded on.) Bonus: the bearings in car wheels tend to be better than those used in regular trailers.
  • The transmission from a vehicle could be rigged up to a wind/water mill to adjust rotational velocity of a sawmill or other industrial application. Some power tools, like lathes, use vehicle transmissions: https://www.practicalmachinist.com/forum/threads/truck-transmission-for-lathe.240574/
  • Steel leaf springs can be removed from their bundles (they’re long, flat pieces of steel stacked and bound together with strips of steel) and are favorites of blacksmiths for making swords and knives because of the type of steel used.
  • Earthships can be made with stacked tires packed with rammed earth: https://earthship.com/systems/garbage-management/

The Electronics:

  • Alternators can be used to generate a wide range of amperage and voltage, suitable for different needs, including (in a few specific cases) welding: https://diysolarforum.com/threads/diy-low-cost-generator-from-vehicle-alternator-alternating-generator.1843/
    • The terminology here is a little confusing – early cars had DC generators (sometimes called dynamos), then they switched to AC alternators. But modern ’emergency generators’ still use alternators hooked up to an engine. So if you’re looking for something to convert motion to electricity, perhaps to attach to a water wheel, a vehicle alternator (and some belts to adjust the speeds) could do the job.
    • Some caveats: suitable vehicle generators and motors will likely work better, and to get an alternator to work you may need to either include a power source of 12v to excite the alternator, or to to replace certain internals to include permanent magnets. You'll need to mess with the gear/pulley ratio to get the right (high) speed too.
  • The electronics in most cars are usually all designed to run off 12 volts, which can be very convenient for a household with solar panels depending on their setup. If a household has a low-voltage DC battery bank (some do, some don’t) then dropping the battery voltage a few times to power car parts comes with a smaller efficiency loss.
  • These 12 volt electronics include things like the cab lights, headlights, radio/entertainment system, backup/surround cameras (perhaps for a security system?), all of which could be placed in a home on a circuit providing the same power they’d get in a car.
  • LED headlights make for decent grow lights. Different models hit different parts of the spectrum, but generally they’re sturdy, run cool, and don’t take much power. They might not be as fine-tuned for plants as a dedicated product but they’re common and probably not being used for much in a solarpunk society.
    • Alternative use: outdoor lights, indoor spotlights, light on a wagon, rickshaw etc.
  • A car air conditioner could cool some small storage room decently. With big living rooms, it would have difficulty https://permies.com/t/177638/Convert-car-air-conditioner-home
  • Cars have lots of small electric motors with various advantages and disadvantages: you can pull motors from the blower, power windows, and windshield wiper motors have a fair bit of torque and can be decent actuators for some projects (I’ve seen them included in robotics projects).
    • The blower and motor could be used for ventilation elsewhere.
  • Starter motors are tricky – they’re designed to provide a lot of sudden torque to briefly turn the engine, and not to run for a long time. So they don’t fit a lot of our usual use-cases for electric motors. I’ve seen forum posts that describe using them for hoists (like to lift heavy things) but that’s about it so far.
  • There’s plenty of wiring in a car which can all be reused as long as the gauge is correct for the new use.
  • Automotive Relays are used to enable a low amperage circuit to switch a higher amperage circuit on or off, making the control systems safer. One example given was switching on heaters in a thermal storage water tank. There’s a fair number of forum threads where people link arduinos to automotive relays to control things the arduino couldn’t handle on its own.
  • Car batteries have long seen alternative uses – they might be the one car part used most outside of cars. As vehicles go hybrid and electric, their bigger, more powerful batteries become more common. Even when they weaken overtime, the lower power density doesn’t matter much for fixed installations where weight isn’t a factor, so old electric car batteries show up in homes and local grid storage systems: https://www.motherjones.com/environment/2023/11/old-ev-batteries-solar-power-grid-backup-b2u/

Moving fluids:

  • Various pumps and tubing can be used for moving fluids (though the original purpose/contents will restrict what you can use them for).
  • The tubing, tanks, pumps, and other parts used for windshield washer fluid are probably the safest car-fluid-handling components to reuse for non-car things (with a lot of rinsing and cleaning): https://www.mountainbuzz.com/threads/reusing-wiper-fluid-jugs-for-drinking-water.97053/
  • Car radiators work well for heat exchange, their intended purpose whether they’re in a car or not. This can be part of systems for heating or cooling.
  • Copper brake line can also be used in heat exchanges.
  • Fuel and brake lines should definitely not be used for things like potable water. But you wouldn’t be using potable water for heat exchange anyways, so contamination from the radiators, tubing, or brake line won’t make much difference there.

Odds and Ends:

Cosmetic stuff:

  • Seats: couches, chairs, porch swing, etc, fabric, foam stuffing for stuffed animals.
  • Windows are tricky because the shapes are weird, which can make framing them difficult, but they could be set into clay or concrete or similar building materials.
  • Hoods, roofs, and body panels offer some large sheets of metal which could be used for sheds.

Last but not least, there’s always conversion to run on woodgas (something I’ve depicted in a photobash) for some limited uses, or conversion to electric. And if all else fails, you can always melt them down for your society’s steel manufacturing needs – electric arc furnace smelters running off a green grid, recycling, are about as close to zero emission steel as you’re likely to get, and the metal is already refined so I think you could get pretty tight control over the quality on the output.

But I hope you’ll consider some of the above possibilities too. The parts are out there, we might as well use them.

Thanks for reading! Like I said, this is by no means an exhaustive list, so if you know of something I’ve missed, or see something I got wrong, I’m happy to edit it!

Also available here: https://jacobcoffinwrites.wordpress.com/2024/09/04/using-every-part-of-the-car-a-resource-for-solarpunk-writers-and-artists/

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Welcome to the second writing club update! (See the previous update here.) I hope you've had a pleasant month, and are managing to stay cool (this is me presuming northern hemisphere anyway). One short month ago, a month seemed like such a long time. But now I see it for a just a couple of weekends, and a sprinkling of free evenings.

I'm keeping this update brief, since I'm behind on my own goals. But it's raining here, and I don't have to go to work (at my job anyway) today, so I'm excited to get back to it! May you be similarly blessed with dreary weather and lack of responsibilities on this Monday.

Participants

As always, there is no pressure to have completed your goals. But sharing how your month went is super beneficial not just personally, but for the rest of us. Additionally, participants and guests are encouraged to chime in with any comments or questions they may have on project projects, writing club, etc.

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Welcome to the inaugural writing club update! This is a brand new writing club, first proposed here. I have some ideas about what I want from this club, but where we go from here is open ended.

So feel free to start new posts or spinoffs in between my monthly posts, as long as they jive with the rules in our gracious host community's sidebar, you have my full support. :)

On to the whole point of this club! The following brave things set to text concrete goals for themselves (linked beside their names, just below). If you'd like to join their number, simply say so in the comments, along with your goal for this month. Okay, here are the stars of our show: 👏👏👏👏

Participants

You don't have to share any of the actual material you've worked on unless you want to (you could even use our local Etherpad to share writing stuff - for example).

Here are some questions to start you off. I'm genuinely interested in your answers, but don't feel you need to follow my script. This is just a prompt:

  • How do you think you did on your goal(s)?
  • What would you like to accomplish for our next check-in in August?
  • Is there a part of your project that you'd especially like feedback on?
  • Is there anything about this writing club you'd like us to do differently?

No stress if you didn't accomplish everything you set out to (I fell short and I'm still here hehe). I would love to hear your updates no matter how things went!

I'll share my own progress in a comment below. What I'm hoping from this step is that we treat this as part check-in, and part conversation. This is your chance to really dig into each others' projects (and if someone has done so for you, maybe it would be nice to return the favour and take an interest in their own project? ;))

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cross-posted from: https://slrpnk.net/post/8880368

I wrote this for the Fully Automated community but I think it might be a useful idea for solarpunk writing in general. I mostly learned about writing fiction from reading worldbuilding posts and campaign logs from Tabletop RPG GMs like Shamus Young. (I always found TTRPG story advice to be very practical, compared to whatever resources for writers I'd found back then. Though it does probably explain my worldbuilding-first approach.) Either way, I hope this'll be interesting!

I've been thinking about Five's excellent comments about states and the borders of a post-state world on one of our previous discussions. And since this Lemmy community is intended partially as a repository of resources for players and GMs, I thought I'd gather up some of the cool maps I've been looking at, and organize them into categories of options/inspiration for anyone who is thinking about what a region outside the more-lore-established Nation of Pacifica might look like.

Five suggested a few really cool options, the first of which was the overlapping zones of the historical lands of indigenous peoples. The setting already features a massive, successful Land Back movement, so it would be quite reasonable from a lore standpoint to restore these wherever possible, or to establish a sort of hybrid mix with modern landmarks. This interactive map is also very useful: https://www.npr.org/2022/10/10/1127837659/native-land-map-ancestral-tribal-lands-worldwide

The next was Watersheds and I really love these maps. To paraphrase Five: in a world where states no longer exist, borders that still have importance are those drawn by nature. People still need to coordinate over land and water management. They give some wonderful world building suggestions though I'd also suggest that as Fully Automated! Is in the transition to a post-state world, but is not there yet, that there's excellent potential for factions, feuds, drama, and plot hooks in the existing states losing relevance to watershed organizations that overlap their territory and authorities, but don't necessarily encompass all of them.

The cool thing with watersheds is you can aim for huge nation-sized chunks of land, or tiny town-sized boundaries, all depending on your needs.

The last one I'll include is biomes. These are another natural boundary, though often a softer one than the watersheds.

And there's no need to restrict yourself to just one new way of redrawing the map. Societies are messy, and often slow to change. It wouldn't be unrealistic to end up with a mix of all of the above, along with existing cities and state or national borders too. Here's one example, though it's alt-history rather than scifi.

I hope this is useful, and if someday you're playing the game and redrawing the map, I'd love to see what you come up with!

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No one buys books (www.elysian.press)
submitted 6 months ago by [email protected] to c/[email protected]
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Been thinking about writing a solarpunk story about a far future where humans live on this habitable Earth-like moon, but I'm wondering how the weather would work if the Earth-like moon is tidally locked to a gas giant and thus one day on the moon corresponds to a full orbit which would be like longer than an Earth week. So parts of the moon would be in night for several Earth days long, and other parts would be regularly eclipsed by the massive gas giant as well, making a sort of night.

How would the weather work in such a case? Would it freeze every night on this world? Or would winds and atmosphere still regulate temperatures?

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cross-posted from: https://slrpnk.net/post/7767375

@[email protected] is teaching a seminar that looks very cool. I'm excited to hear what she's saying. Ticket start at $25, but are on a generous sliding scale.

I'm teaching a seminar for Clarion West on April 4th! Drawing on my experience as an anthology editor for World Weaver Press and a story reviewer for Imagine 2200, I'll go over some of the most common issues that I see in climate fiction slush piles.

#solarpunk #lunarpunk #ClimateFiction #ClimateWriters #ScienceFiction #SciFiWriters #ClarionWest #WritingClass #Imagine2200

https://clarionwest.app.neoncrm.com/np/clients/clarionwest/eventList.jsp

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I recently stumbled across this superb little word processor, and I'm just blown away by how good it for being made by one dude for free. It's like a slimmed down version of Scrivener or Papyrus, with a wonderfully simple and easy to use interface.

It's open-source, and works on all platforms (Windows, Mac, Linux, including phones and tablets). This lady here does an excellent overview of its features.

If you're looking for a nice little app for writing, outlining, or planning something, I'd recommend giving it a look.

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As a writer, this is my favorite podcast for exciting story ideas.

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cross-posted from: https://slrpnk.net/post/2607568

This story keeps changing and more endings keep appearing for it. It started out as a collapse-drunken draft, rather grim and primitivist but somewhat comforting. With ending 4, thanks to solarpunk and to the practical and intellectual work of so many good people world-wide who aim to be part of the community of life again instead of dominating it, we see a little light finally. Who knows if more endings appear, and what they bring.

Story of childeater

There was a time when all peoples lived as good neighbours. All had to eat, and all had shelter, and all shared the green place that was earth, and its waters and winds.

Once in a while, Childeater would arrive. She came to all people, and take some of the small away. She took equally from everyone. And everyone understood that it's the way of life, out of the control of everyone.

The humans were the youngest of the community, and often a little too smart for their own good, while lacking understanding. "We will outsmart Childeater. We will build a machine to protect our small ones so she cannot take them anymore."

They built the machine, and when Childeater returned she couldn't take the human small ones. She called out to them: "Humans, your machine eats your neighbours' food and burns their shelters, don't you see?"

They did not answer. If they had seen it, they didn't really want to notice it all that much. It felt so good to finally have protected their own small, know them safe inside the walls of the machine. She tried, a second time, to make them understand: "Humans, know that for every small one I cannot take from you, I have to take one from your neighbours." They turned the machine up more, to drown her voice.

#### End 1 - Grim dystopia

A third time she tried: "Humans, if you do not turn off the machine, it will kill all your neighbours, and you will be lonely. You will spend your days yearning for the community you lost while your machine eats everything. And in the end you will die in the scarcity of the wasteland you have created and you will have gained nothing but infinitely more grief than you are trying to avoid now."

The humans didn't answer. Maybe they really couldn't hear her words anymore through the noise of the machine, maybe they were too young to understand what it meant to lose the community of bird, lizard, fish and beetle, tree and flower, of fur-covered and many legged and tiny beings.

Childeater went and took the small ones of bird, lizard, fish and beetle, tree and flower, of fur-covered and many legged and tiny beings. The human small ones grew up in the noise and the smoke of the machine, protected, but also more alone with each passing of the seasons.

One day the machine stopped. "What happened?" asked one of the humans. "I think it ran out of fuel" said another. "I best grab what's mine and defend it then, get off my lawn!" said the first. "How is it your lawn? It's the lawn of the strongest, clearly!" "It's 'law of the strongest', arsehole" and one gives the other a push. And while they are getting angrier at each other, they hear the steps of Childeater approaching, coming to collect her due, and in their panicked fighting, they push the smallest and weakest in front, so childeater takes them first.


#### End 2 - still quite dystopian

A third time she tried: "Humans, if you do not turn off the machine, it will kill all your neighbours, and you will be lonely. You will spend your days yearning for the community you lost while your machine eats everything. And in the end you will die in the scarcity of the wasteland you have created and you will have gained nothing but infinitely more grief than you are trying to avoid now."

The humans didn't answer. Maybe they really couldn't hear her words anymore through the noise of the machine, maybe they were too young to understand what it meant to lose the community of bird, lizard, fish and beetle, tree and flower, of fur-covered and many legged and tiny beings.

Childeater went and took the small ones of bird, lizard, fish and beetle, tree and flower, of fur-covered and many legged and tiny beings. The human small ones grew up in the noise and the smoke of the machine, protected, but also more alone with each passing of the seasons.

One day the machine stopped. "What happened?" asked one of the humans. "I think it ran out of fuel, somewhere out there" said another. "Probably it will be a bit rough then, the next years, I guess?" yet another. "We will get through this, but we have to remain positive!" and then a small voice "And when Childeater comes to get me? She will be mad."

The grownups don't answer, they are so busy organizing things, and so many people seem to have fallen sick lately.

Child lies awake in terror at night, waiting for Childeater to take revenge. Then Childeater approaches, in the shape of a kitten. "Childeater is never mad. She will take you back one day, and you just will keep changing form as always, only softer, without the armour your parents had built." and so she purrs the child asleep.


#### End 3 - just ...

A third time she tried: "Humans, if you do not turn off the machine, it will kill all your neighbours, and you will be lonely. You will spend your days yearning for the community you lost while your machine eats everything. And in the end you will die in the scarcity of the wasteland you have created and you will have gained nothing but infinitely more grief than you are trying to avoid now."

The humans didn't answer. Maybe they really couldn't hear her words anymore through the noise of the machine, maybe they were too young to understand what it meant to lose the community of bird, lizard, fish and beetle, tree and flower, of fur-covered and many legged and tiny beings.

Childeater went and took the small ones of bird, lizard, fish and beetle, tree and flower, of fur-covered and many legged and tiny beings. The human small ones grew up in the noise and the smoke of the machine, protected, but also more alone with each passing of the seasons.

One day the machine stopped. "What happened?" thought one of the humans. "It must have ran out of fuel, somewhere out there" it went through another's mind, but nobody said anything because they were afraid of each other, and themselves, and also very tired.

They became to silent that they turned into broom, and even when the wind blows through them they only whisper.


#### End 4 - I like this one

A third time she tried, and called "Child open the door". And a small child opened the door, and she asked, very politely: "I would have to speak to your parents, could you get them for me please?" and child went to get their parents: "Grownups, there's a lady outside. She says she needs to speak to you." They didn't listen, and child tried a second time, louder: "Grownups, there's a lady outside and wants to talk to you!", but the machine was too loud and the grownups too busy to pay attention. So child pulled the plug. The noise stopped. Everybody stopped talking and doing what they were doing. And child said: "There's a lady outside. She says it's urgent."

"Outside where?" "Outside the door, outside of the machine" "Outside OUTSIDE?"

They rushed to close the door, but found the machine already crumbling. Later, their children would ask them why the door ever needed closing. And the old ones weren't quite sure what to respond, probably they didn't remember.


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So how do we do it? No time limit, just post whatever you like, a short sketch or a link to your 1200 pages trilogy, in the comments. Enjoy!

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Inspired by all the discussions happening around community, conflict, world building and writing I would like to suggest some of the above.

Probably best short and with generous time to not overwhelm anyone's schedule, but maybe a monthly thing to start with, would anyone else enjoy trying that?

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I've tried just about every piece of writing software commonly used, and a bunch of less commonly used ones ones, even some for MS-DOS.

In my opinion, only a few pieces of software really stand out to me.

Scrivener is darn good and hard to beat, it has everything a writer could want in one place as an all in-one-solution. If you're using Linux, Scrivener actually released their last Linux version for free once they stopped developing it, which still works perfectly to this day.

There are also a couple Scrivener-alikes that bear mentioning: NovelWriter and SmartEdit Writer.

NovelWriter is one of the few free and open source writing tools that is both stable and supremely functional. It uses a Markdown-like language for formatting (which may be off putting to some, and a positive for others), and has a really nice UI for organizing your story, similar to scrivener. It's not nearly as feature complete as scrivener, but if you don't need those features, NovelWriter is an excellent piece of software.

SmartEdit Writer is a straight up scrivener clone made for Windows, and is also 100% free. It was stable in my testing, the developer is responsive on their website. Its quite polished software, and I don't really have anything bad to say about it.

For more traditional word processors, I found the Atlantis Word Processor to be one of the nicest I've ever used. It's extremely performant, stable, ultra tiny (only 3mb), and has a lovely GUI that's quite customizable. It also works perfectly in Wine if you're using Linux, and I use it as a replacement for LibreOffice. They offer a full paid version, and a fully functional, if less customizable, Lite version for free.

Lastly, there's the Distraction Free writing software category, which is a purely barebones affair with very little formatting ability and usually non-WYSIWYG.

Of those, I liked GhostWriter and WriteMonkey. Combined with an organizer/note taking app like CherryTree, you can somewhat effectively emulate a scrivener-like workflow.

And for those curious, though George R.R. Martin still uses Wordstar 4.0 on his old DOS machine, I personally found 99% of DOS word processors to be pretty garbage. They're unintuitive, make it difficult to convert their old file formats to something modern and usable, and often have a very specific workflow that is totally alien to modern sensibilities. The only DOS word processor that actually felt modern and was still completely usable (maybe as a more formatting capable distraction free thing?) was WordPerfect 6.2, which was new enough to export RTF files, and utilized IBM's user interface guidelines, which have aged surprisingly gracefully.

But that's just my 2 cents. In the end, what software you use is probably the least important part of writing, but having something you enjoy working with will make the experience easier and maybe even a little more fun.

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cross-posted from: https://literature.cafe/post/569180 (I thought it was a really cool discussion topic!)

Original post text:

I have a couple and I just honestly dont even know where to begin

So, do you have any? I've personally had some that at first seemed exciting but on more reflection, I didn't quite figure out yet how to make the premise really shine

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